Forgot username or password?
Hey welcome aboard! Definitely looking interesting. Third one has this mysterious feeling to it. In what kind of software these are made in? Always curious about which software allows you to do this. I assume Unity 3D?
Hi, sorry for the super late reply that's Unreal Engine 4 with a postprocess :). Happy Xmas.
W.I.P. from Polycount challenge - Monthly Environment Art Challenge - January & February 2017 (46)
:D.
It's based on a concept by Sam Brown
Another update on my scene.
Used MODO indie to create the cushions and the pillows :D.
Sorry about the meshes looking weird in the UE4 screenshot, i haven't unwrapped them yet.
Hi, here's another update on the scene, going slowly but getting there, :D.
Some test in marmoset for that asset, i think is a storage of some sort.
The scenario is going slowly but little by little i'm getting it done.
Another update, added some assets, and now i'm testing light.
I have tried to bake the light (from static lights) but, i get some weird artifacts.I don't have the shadow artifacts screenshots tho.
W.I.P. Office Cubicle
A small Diorama i'm currently working on :D.
Another update on the office diorama :D.
Just a texture testing in substance painter 2 to learn how to create emmisive crystals :D.
Testing how the Crystal looks in UE4 for a mini cave scenario :D, still just blocking tho.
Another update on the office cubicle WIP .
Testing Unity 2017 with the scene :D.
Artstation - Beyond HumanGame Environment/Level Art - WIP
Here's a wip of what i currently have for the challenge.
I chose Andrew Collins awesome concept, the interior scene submission.
World Creator 2 Landscape test
Rendered on Marmoset Toolbag 3
WIP Snow Mountains in UE4
Some snow materials, forest ground and stone for the mountain created on Quixel MegaScans Studio, still got a lot ot do tho.
Really cool stuff. Always love seeing 3D works. Will be following this blog for some inspiration. Keep up the good work bro.
Crown SPH 100 Stereo Radio Phonograph 1963 - W.I.P.
Testing the the highpoly inside Marmoset Toolbag 3 to see how it would look outside 3dsmax.
Another update on the Phonograph Radio, still a WIP tho.
Finally got inside substance painter :D.