• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Hey Khromies! This is looking promising, but all in all, it may require more information depending on what it is trying to be! No perspective issue due to it being so close, and the pose seems alright(?). I can't quite understand what is going on so far, and that makes it a little difficult to critique at all! Seems too raw and rough at the moment for any valid point besides "just work more on it". As it stands, seems as if someone is hugging her from behind, and she is looking to the side? Perhaps you could clarify the emotions in her face, if that is the case. Anyhow, the colors seem to be really nice. They are quite harmonic and fit together nicely, being almost complimentary colors. There is almost complete balance, however, you have a bit too many colors going on with that yellow.

Hope this helps!

Hey! I wasn't sure how clean I should make it. (( Since after this stage I generally just start painting over the sketch.)) It is intended to be someone hugging her from behind and her looking distraught! (( It's characters from a show where the the one behind is dead!))

My only gripe right now is right hand coming around seems to look like it well.. lacks a wrist? Thanks so much for the reply as well!

Ah, understood. I guess this would've made more sense if I had known about this character and the story! As for the wrist, which hand do you mean? Her right or our right? If you mean ours, then yea. The hand coming from behind looks twisted, but that can just be rotated :smile: And they might seem too big, I do not know how big the character is, but those forearms look larger than her entire humerus and a little more. Also seem a little too thick maybe?

And as for facial emotions, I always say to over exaggerate and then adjust! This way, you can push it to make it obvious and dull it down if it reads differently, or is too absurd. :smile:

The character ( Rose!) is actually fairly larger of height and body type then Pearl! They are characters from steven universe. The hands do need to be adjusted, and should I space the shoulders more apart then what they are?*

For the larger character.

OHH; you know what? I didn't even see the upper arm on this bigger character until now. Only saw her forearms sticking out, this is making a lot more sense now, my apologies. Yea, the shoulders seem a little close. Her left forearm is foreshortened, but her right is more flat to our view, so it shouldn't seem as short as the other one! Anyway, my apologies again! Her upper arm kind of just blended into the background :smile:

Hey there!
I personally immediately saw what was going on with the hands/hugging and her expression is quite good!
I do not know your rendering style, but I would say: use fatter lines for your lineart, to really define shapes and details. You can always paint over them.
Furthermore, I miss values and contrast, facial planes etc. Try to separate the fore- and background while improving the values. Good luck :smile:

I should try to clean up my sketches more, I always make them super messy then flats(basic shadows) then start rendering! But it's not the uh.. most readable style.

I'll update today when I've painted in some more so people can more clearly see whats going on. I was also wondering if maybe I should crop from the right more? Or just move out her shoulder, since all that's really there is a uh.. empty area of light.

While I'm working on the other painting, could you guys maybe critique this one? It's been done for awhile, but I know there was areas I could've improved on alot.

The nose dosen't make sense on that view. your nose is in front view and the face in half profile.
Also your materials are not that good defined. the part on her neck which is on your picture white is actually metal. and the blue part dosen't have a strong specular and gloss.
And your details dosen't match really with the model. So i would suggest use more reference clarify all the details materials etc. .
Also maybe just do some study on materials so you have a better idea how to apply it on different surfaces

http://vignette3.wikia.nocookie.net/overwatch/images/0/05/DVAConcept.jpg/revision/latest?cb=20151112210302

Noses is something I struggle with alot, so i'll have to keep the angles in mind more when I start rendering.

Defining objects/armor/clothes when painting is what I'm really trying to learn right now. I tend to get overwhelmed by details when painting and sketching and it's hard for me to keep up with what I'm painting and coloring. I should probably start doing material studies before I begin work on paintings that require metalic structures and what not!

Thanks so much for the comments/insight!

If anyone has any good texture/material painting tutorials I'ld love a link to them.

Thank you so much! I'll snag that one up with some of the commission money I have left over.

I should have also put in the first post I am fairly new to painting.

Also I worked on the original painting alittle more and.. I removed the second character because I didn't like how much the arms were covering the clothes, but now the potrait looks too plain and I have to switch around the light sources. (( Also I feel like her skin isn't pigmented enough?))

I like your rendering/painting style, nice colours and so soft :smile:
BUT I would suggest not rendering before all the lineart is correct and working. Because the fundamentals have to work. Rendering and details are next and wasted if the concept doesn't work.
I think that's the case with her face and crotch area anatomy.. It kind of scares me, I don't think muscles work that way.

I'll start doing a lineart layer before rendering then! Thanks so much for the comment!

Okay, this is as far as my patience could take me. Let me know any critiques/adjustments I could make!

Really nice!
(My feedback was mainly on the D.Va piece).
So on the last piece: do you know SakimiChan? Your style reminds me of hers. I would work a little more on her hair, just add more strands and glow. And I'd say the star should follow the curve of her breasts, now it seems to lay flat.
You have really nice skin rendering, keep it up :smile:

She is one of my favorite artists! And I've been trying to study how she renders faces to help when I'm painting, since my faces always seem to come out less rendered then the other parts of the body.

I'll adjust the hair and star aswell!

1 month later

1 month later

Hello. sorry for the late reply i just so your post :smile: . The foreshortened hand is fairly well drawn. The part that mostly needs fixing is near the triceps. As for the body the lower half should be higher if the foreshortening i have in mind is indeed what you were aiming to achieve. I did those quick fixes to show you what i mean. Hope it helps :smile:

9 days later

Thanks so much! The arm perspective is what I struggle with alot.