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  • A creature design from a while back
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  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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This is fanart of Alyss from Tower of fantasy

I think my main problem is saturation. Thing is, when I paint on my wacom
cintique, everything looks very saturated, but when I look at the
painting on regular screen it doesn't look the same. It looks weak, weak
of colors.Is there any way to make sure that the painting is saturated enough? I think I have this
problem in most of my paintings because everything looks way more
saturated on my wacom tablet.

.

Hi @Mogwai_Z, my observations are regarding the construction of the body. First; I think the body is too straight and lacks a certain dynamism, maybe you can work a little more to get a good gesture so that your drawing has more fluidity. Second, it seems to me that the elements of the face are not very well positioned, the mouth is too low, for example; I know that the anime-style face is more focused on the eyes, but you could also work on improving the nose. I hope this was helpful, you're doing it right, keep improving. Thanks!

You might need to look up how to calibrate your tablet color wise.

this might help. i didnt read it too carefully but looks like theres mention of calibrating color: https://thegoneapp.com/how-to-calibrate-wacom-tablet/

Hello there. I think one of the things that can help a lot here is to simplify the shape design. If you notice you are mixing a completely different shape language on the shoes with super sharp edgest and pointy things, cyberpunk style mech lines on the body with elegant rounded contour lines and very fairy tale highly detailed hair and butterfly wings. I think any of the three on their own would work better than mixing and matching all three in the same figure unless there was a strong or very subtle struggle between the two (something very purposeful)

Edit: also noticed your hair is lost on the silhouette, I tecommend making it contrast more and making it overlap to make it readable even if the entire figure was only silhouette, avoiding tangents

Cheers!

Yeah I've noticed that as well but was too into the painting when I
noticed the leg. I tried to change it, it was worse before but oh well..
I
tried to make the face being slightly looked from above perspective
wise thus the mouth was abit lower than usual...I guess I should've made
it more clear.
Also I tried to make the nose m

Also I tried to make the nose more roundy and not rectangly/single line...Oh wellxD
sorry for the several replies, not used to commenting here x.x
Thanks for the feedbacks!

Oh...I think I understand what you mean, I used the straight liner on the shoes perhaps thats why? Also as its a fanart, the character itself IS kinda cyberpunky so she does have thosetype of shoes..tho in the original, her color palette is cooler, and I changed it slightly and added warmer colors to make it look more interesting, perhaps that's why the fairy tale vibe.I still don't have a style yet so i'm subconsciously doing stuff that I think may look good, without thinking too much about it. I'm also quite afraid of shading because I am still learning so I prefer using round brush, and avoiding using hard brush shading, which I know is supposed to be a mix of both...
And yeah, you're right about the hair being lost in the silhouette, I felt something was being off there...Thanks so much for the tips and replying!

My pleasure! I'm still learning a lot but feel giving critique with the theory I am learning helps others (hopefully) and helps me cement my knowledge and try to apply it.

I wouldn't get too caught up with style, I'm confident with practice and critique everyone kind of develops one eventually, but I think it's better to be style and medium agnostic. I am a big fan of star wars, and when you look into how they made those movies, apart from being mind blown, you can see how all the artists have to share this incredibly complex yet at the same time very intuitive idea of design language that I guess you could call a style itself. So I think ultimately there's no right or wrong in art, but you should keep an open mind about everything

Lol, sometimes when I read what I write I think I should abandon the reply XD but I'm just going to leave my philosophical ramblings anyhow

cheers and keep at it!

I get what you mean! When I studied at the uni (not art tho, it was animal science), I was telling my bf some of the new stuff I learned, it helped me memorize all the things I learned and organize it in my head. (:smile:
And yes I agree, tbh I don't think about style, right now I'm just trying to learn and I also don't want to get stuck just on one genre (anime) so right now I'm working on a new painting that doesn't involve anime girls xD I feel like I'm treading on a new territory, I'\m kinda scared but also curious to know how it'll turn out for me. I imagine it clear in my head but pulling it off the way I want would be way more difficult.
Oh I'm not a huge star wars fan but I really loved Mandalorian :smiley: and there is also another spin off of the star wars I watched, forgot its name...that I also liked. waiting for the new seasons!

No reason to abandon the reply heh, we're all in the same boat here (:smile: