- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.3k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.4k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.2k
So we can maybe help you better which aspect of 'Atmosphere' do you mean? The subject matter and story telling aspect? Or atmospheric perspective?
Let us know your intention for the piece for example, "This is an environment concept that I want to....etc,etc."
Thanks
Hey! Thanks so much for replying!
I think perspective I am stronger at but mood/storytelling/softness I struggle with. For example, the buildings on the side I hid with atmosphere (helps perspective). But getting the atmosphere/lighting in the foreground that gives that extra shine/pop is missing.
I am in architecture school. This is more of a study for myself. I want to make a compelling drawing that helps me learn lighting and mood.
I added a few shadows.
Okay great,
So first, obviously the lighting scenarios are very different from your study and your mood references. In your references we have a single figure within an interior with an evening reddish/orange light in sunrays which causes a spotlighting effect. These are fun to compose with.
Your study has an open exterior with mid day sunshine as far as I can tell in your progress.
The second thing that I wanted to point out is that the top of building is right up against the frame. This makes the courtyard seem to be the focus and not the building. And if that is the case then there should be more things for humans to interact with, or more interesting things going on there. Examples could be tables for studying or eating, benches, or even a sunken sitting area or mosaic.
So to address the first issue I tried to do a paintover where I changed the background to an evening light. Made the shadows more purple and added cast shadows.
To address the second issue I cropped in on the frame on the left and right. The perspective is correct but the building on the right has some distracting perspective issues for the viewer. I also moved the whole piece down. This lets us see the top of the building. And I added some shape changes to the bottom and top of the red sections to add interest. Only slightly. This simple shape change could be anything you choose. Then I added some benches to show how people could interact with it. I didn't add people.
Now I'm no architecture student. But I did have to design skyscrapers for a small movie and it was really important what the skyline was going to look like. So the order of importance (what I learned from a single book that I bought for research) was first the shape, second the facade, and then the function where design is concerned.
Mood can be effected by light and shapes and camera angle of your composition. Storytelling involves the interaction of the characters with the environment so the viewer can relate to it. And softness just comes with time by rendering with the right color picking and brush work to make edges match the focus we need. Sharpest where we need it, softer where we dont.
Since its now in the evening and more towards your mood references we can play with things like outdoor lighting, ads or posters put up by workers or students, interaction between people in the space.
I hope this helps.
Once you've got it where you need it. Make adjustments. Add some interest points.
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