- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.3k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.4k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.2k
@anir If you want to do pretty much anything organic, a tablet is a must. They can be pretty cheap, especially if you get it used off ebay or something. If you are modeling an object, you can use a mouse and get great results. Zbrush uses pressure sensitivity, so a mouse wouldn't cut it. Blender is great if you are just starting out in 3d though! BlenderGuru has some tutorials to get you started. =D Hope that helps!
Great model
Ok so, there are a few anatomical problems, not because of general structure and proportions but rather the lack of subtlety that you would have on a female body.
To begin with, her buttcheeks are very boxy, which is common with men. Usually, men's torso are wider than the hips, making the famous "V" shape. This makes them look boxy, and it is also why we associate such forms with masculinity. Having your buttcheeks like this also makes it look like shes flexing them, making them seem unnatural and stiff.
As for another muscle, your trapezius is very masculine as well. Usually, womens shoulders are rather flat and they don't have this muscle popping upwards like men do. In fact, you are misinterpreting some basic anatomy. Here is a picture to illustrate.
In the actual human body for both men and women, our clavicle is kind of lower down, making this sort of shape. You kind of misunderstood this, and overcompensated by adding muscle to the trapezius. Now, another detail is that women usually stands up right more often, making the clavicle visually high up, and making it seem even more flat due to their lack of bulky muscle. Men are usually more hunched over, adding to their trapezius, making it very visual. And since your model is not standing up right as seen by your neck and head that have gone too far forward. Basically; You have some high standing clavicles that indicates standing up right, which the character is not as seen by the neck and trapezius.
Yet another thing to note about muscles, your tensor fasciae and external obliques muscles are not very well defined. These muscles have the hip bone between them, and they create the very feminine vase shape that we recognize in the general female anatomy. Basically, the tensor fasciae is usually the muscle UNDER the hip bone, whilst the external oblique is obviously above, and these two create different planes which needs to be looked into besides making a general shape. The very main issue with this, is not the oversimplification that most of us do, it is the concave shape of your tensor muscle. Visually, from the front, it looks right. As you rotated it however, it looked slightly butchered and just wrong, especially with the hip bone in mind.
You have the general breast location in the right position, however you've not gone into sagging them yet. There is a certain place where they are fixed into, but there will always be some sort of sagging at the size of your characters, making them go further apart from the clavicle than as shown in your model. There is also the major problem of your chest being too flat, and I don't mean the breasts. The torso is slightly tilted (kinda shown in my example), and I always like to imagine breasts like raindrops stuck on top of a windshield. The torso is sort of tilted like a cars front window, and the breast is shaped after that. But your model shows almost a flat line from the clavicle all the way down to the abs, before even bending, to her crotch.
Your back muscles look gentle but sort of stiff, this is mainly due to your female torso being thick. Usually, you will see a variation in thickness when it comes to the female hip-to-torso area. If you can imagine the torso, the abs and the hips being split into three different parts, they usually vary in thickness (from the side). As it stands, it looks very consistent but wrong, because of that.
I'm not great with forearms, so I can't really comment. Your deltoids look very defined however, too bulky, I'd say. And I can see that her serratus is visible, which is very rare with females unless highly muscular. I also believe that your humerus bone is misplaced, as it is a bit too far away from the body. The socket that it connects to the torso, is a bit closer.
As for the face, it is stylized, so there is not much to say--besides that her ears look very manly due to the fatty, round shape it has. Her chin seems too bulky too, and her nose doesn't seem cute or subtle. Her lips are full and nice, I think. And my last issue with this model, would be that the legs are too short!
You have a very nice model so far however, and I hope this didn't seem mean or anything! Am sort of tired so my apologies for not making this too positive, but I really do admire your effort with this Hopefully this was helpful to you!
13 days later
Hey nice to see another sculptor here Your face already looks really good, but the body can use improvement. From the side she looks really hulky and almost hunchbacked. She's very muscled, but because the fundamental shapes aren't right, it looks scary to me.
I did a front view paintover:
If you want to go for a stylized look, just define the main shapes and not every single inch of the skin - it looks messy.
Hope this helps
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