• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
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  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Hey all,

So about a year ago I post my old portfolio looking for some feedback and critiques and as to not Necropost my old thread I thought I'd make a new one just to repose the question I asked before to see if there's anything you can spot that you like in my pieces that I've created since taking the course for about a year now.

Now I'm not saying, "haha I'm so great!" If anything I will openly admit I still need to practice my anatomy, form, rendering, etc... I'm more so just looking for anything in my pieces that when you look at them you focus on and like, like a personal art hook that reads as an ingredient in the stew that is my future art style!

I'm going to continue to work on and keep updating my posts in my art school journey thread as I improve with more practice, just want to see if there's anything that I sort of do naturally that I don't have to slap myself on the wrist for doing!

Thanks all, and hope you all have a great day/evening/night!

Abyollus Art School Journey Thread

The main thing I can appreciate might be a vibe of bloodborne like, medieval gothic, or fantasy elements you are trying to reach for.

Finding that joy and focus on a subject is difficult for a lot of people. So really lean into that if it is something that you cherish. You are doing that part well. Drawing and painting is just a way to draft your thoughts in the long run.

To help you expand on this strength of yours try to research, in great detail, a certain role in the time period you find relates to this fancy. Swordsman, archer, monk, doctor...ladder maker....shepherd...whatever.... Narrow it down to geographic location, and time period. What specific type of swordsman? A duelist? A two handed broadsword wielding knight?

Read about them, study their clothes and what they were made of and why they were designed for a certain function or purpose. Make little drawings and notes of your discoveries.

Then I want you to design them on a scale of level 1 to level 5. Level 1 being the start of the game, level 5 being the end. What does the first level of Gothic French Archer look like? What does the last level of the Gothic French Master Mobile Archer Veteran look like? What if he took the path of Long Range perks instead of Mobile Speed?

This is a snowball effect of how to plan design. It only takes 5 minutes to come up with ideas. It's a way to get you to think of shape language that all the human brains speak so well. What are french design motifs versus english? Color, Iconography, Curves?

This idea has been laid before us in so many other games, stories and movies. What you bring to the design is what you have learned and loved through your research. What you decide to push will make it special and memorable.

I see you advancing to more of a concept art world building art style, than a illustrative, or animation style.

Thanks for the response!

Yeah, I very much love the bloodborne/souls like style, it has that air of mystery and realism to it, while also having those touches of surreal magic to them.

I mentioned in my post last year 2 of the artists I really look up to are Adam Duff and Anthony Jones, which their style also sort of reflects into this realm as well so I've been studying some of their lessons and videos alongside the art school lessons!

I'll for sure be trying to design a bunch of those level 1 to 5 concepts that you mentioned and probably be looking to use them in my personal projects in the future!

As for the last comment, that is ideally where I would like to head is into the concept art realm. I know I haven't done much illustrative works yet and while it is something I wouldn't mind dabbling in it for sure isn't what I want to "major" in.

Thanks again for the response, your posts have been really insightful!