Heyho Akky!
Welcome on the forums. Great that you decided to work on your art with the structure provided by Art school.
I think you did a good job on those lines, I personally like to rotate my whole canvas when doing these drills, that way you can draw the lines at an angle that fits you best (just like rotating the page with traditional medium). Also, ghosting as taught in the Drawabox course is really helpful.
Hope that helps.
I am looking forward to see more of your work here!
Best,
Mau
- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.7k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.5k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.7k
Thanks for the tips, Mau. It hadn't even occurred to me that I could rotate the canvas like I would with paper. Doh! I need to learn some hotkeys!
You're right about ghosting, something which never fails to be useful. I've repeated the exercise a few times now in between making a start on the figure drawing assignments and my line quality is already adapting to digital very nicely.
Kicking things off with gesture drawing today. I took part in the Love Life Drawing figure drawing month in February this year and really struggled with it. This is the first time I've attempted any gesture drawing since.
The first couple are 30 seconds, but I think it was too quick for me to produce anything that actually helped me learn or improve, my brain just can't analyse the photo and get anything legible down on canvas that quickly. So I upped the timer and most of this page are a mix of 1 and mostly 2 minute gestures.

Feedback is very welcome on these assignments as I've always struggled with getting proportions anywhere near accurate in the short timescale. Maybe I should slow down even more.
ah your poses are really nice, you are delivering the message at least for me!
the proportions part I think you need to power through it for a while and it starts coming along, but i have the same feeling that my drawings get super loose on those short time spam x)
But welcome and keep up with the good work!
Thank you!
I'll probably keep drilling the gestures every day for a couple of weeks and gradually introduce the other assignments as I go along. I want to balance my studies so that I devote enough time to each topic whilst also keeping it varied enough that I don't get bored.
Satisfied with progress on line accuracy so far.



Introducing cylinders and basic skeletons on poses too.

Had fun with these action poses. Need to focus on using less lines so that they don't look quite so rigid. I've been reading "Force" figure drawing by Mike Mattesi and want to start implementing some of his advice into my efforts.
These are a mix of 30 seconds, 1 minute and 2 minute gestures.

First go at the proportions exercise:

Happy weekend all.
Tried the measuring proportions assignment and got to say that I don't really get it. Marc seemed to suggest it wasn't really an effective technique for digital artists and the explanation on what to do instead wasn't enormously clear. I measured the model in head heights, made a clear marker where the legs began and generally mapped out the joints and then essentially just winged it for the rest.
I'm not sure how much benefit I'm getting out of this one. I don't want my end results to be exact copies of my references anyway when I come to actually creating my own pieces. Maybe I'm tired, but right now I'm just confused.
This one will take a lot of repetition to sink in.


exactly as julia said, the way he explains that exercise and shows is kinda confusing in my opinion as well, but its very important for you to understand landmarks of the body and how they interact and transfer that idea ( assuming you are using a reference for anything ) to your own art. So its really important to pay attention to negative spaces as you go along on this exercise, but your drawing was almost perfect fit to the reference. good job !
Hello Akky, and welcome to Art School!
Good job on doing the exercises and getting the momentum rolling on your art improvement. I'm just adding a little comment, or nitpick, to "maximize your gains" so to speak.
Try using thinner lines.
Thinner lines can still have plenty of energetic weightiness and flow to them, but they are less forgiving. If your line placement is less than exact with a thin line, it's gonna show immediately. This is fantastic in the context of learning, because you'll need to afford a greater care to the quality of your line-art work. It's gonna be harder at first, but struggle is growth!
Another thing regarding thinner lines is that, upon consulting industry-level work, you'll find that thick lines are extremely rare in the illustration/concept art world, and they're very much relegated to a cartoon niche of heavily stylized drawing. Try imitating the style of line that is featured in the artworks you enjoy most!
Thanks for the tip, Vonschlippe. It's something I need to work on for sure, hopefully I'll be less heavy handed as I get more adept with the stylus. It's probably not helping me that I'm using a brush pen with a very sensitive output setting on the pen pressure option.
I love heavily stylised brushwork and played around with Pentel brushes quite a bit earlier this year, but I don't want it to hide my inaccuracies when I'm still picking things up for the first time.
Started throwing perspective assignments into the mix today. Not sure how wise it was in terms of clarity to combine the single and two vanishing point homeworks onto a single canvas but it was fun so nevermind.
Those painful 250 cube and 250 cylinder DrawABox challenges proved to be quite helpful in the end.

A few mistakes in there - notably the center-top box's red side is not converging away from the viewer correctly. It has a distant vanishing point (off-canvas) but the lines should still tilt toward the horizon.
Your cylinder's ellipses need to change in aspect-ratio as the cylinder is viewed more and more to the side. Right now they're too circular!
Keep it up, this is a fantastic exercise and 2P perspective is easily one of the most common depictions of a scene. Getting comfortable with it is extremely handy!
Thanks, but are you referring to the top box at the front in one point perspective or the one behind it in two point perspective? I appreciate the feedback but I'm struggling to see which side you're referring to that has the convergence problem.
I think I need to revisit my cylinders in isolation as I drew construction boxes in first and then used the grid method that Marc explained in the perspective video to draw in the cylinder faces before erasing the box around it. So I'm not sure why they came out so circular. My boxes must have been off.
Ah, okay. So it was correct for 1 point perspective? The forms that you corrected plus the lone box on the floor on the right were all intentionally meant to be 1 point perspective. Maybe I shouldn't have combined 1 point and 2 point perspective shapes on the same canvas, I can see how having the 2 point perspective shapes makes the one you've corrected look wrong in context.
Thanks for taking the time to do the paint over though!
Yes, 2P and 1P can coexist in the same canvas, but only in a very specific context.
1P only works when your line of vision matches up exactly with the alignment of the environment. You're looking straight down the end of a long tunnel, or exactly at the horizon at the end of train tracks, etc. As soon as you turn your head left or right, you're in 2P perspective now.
This is why the alignment of things in space with regards to your line of vision is the prime director of which perspective sub-case to use. In the strange scenario where you're looking through a paper tube at a street corner, the street corner (not aligned with your line-of-vision) is in 2P, but the paper tube itself (aligned with your line of vision) is in 1P.
In the example above, the only place where you can use 1P is if an object or box is centered in the image, and its vanishing point is central to the canvas. A box would look like a simple square, maybe with a visible top or bottom if it's far above or below the horizon.