• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
    20.8k
  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
    20.8k
  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
    82.5k
  • A creature design from a while back
    by
    6.7k
  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
    20.8k
  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
    1.5k
  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
    6.7k
  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
    by
    22.4k

8 days later

@daceronine thank you so much!! :smile: yeah I hope to get a better grasp once I get to the terms that cover the colour and values

The dark creatures will be haunting your dream next whoooooo~

@mitsuki-youko thank youuu!! 🥹

@patrycja.lerch thanks! 🥹

I took a bit of a break from studies, but I am back at it and started to move on to the anatomy term two part!
But first of my last gesture drawings session from a bit ago

And with the anatomy session for the head I started out with the practice of drawing the spheres for the heads + symmetry lines and kind of decided to keep building on them as the lesson progressed

It felt a bit weird actually break down and measure the distances and build the right angles with the boxes after mostly winging it until now XD weird, but in a good way that I finally start to understand thing better. At the end of the lesion my heads looked like this:

And in the end I put it all together with the head demo that Marc also showed. I ended up using his base guides for the head from his demo and put in all the facial features + shading it. Next time I’ll try to shade more of the ones I drew from.

Really happy with how the rendering turned out tbh!

Yo! these look good! some angesl could use a bit of work with perspective, but that last one looks amazing! really great shadowing!

noice! on the last one i think the eye that is further back is a tad but too small and the pupil is more facing us rather than straight ahead for him imo

but great job overall!

1 month later

it's been a bit more than a month, I got lazy to update here XD
But I've been productive! Almost daily practice of gestures, anatomy and proportions have gotten easier to keep in check! Also in cooperated timed head studies as well! Compilation of the last month:


a bit of a closeup of my last 4 days of practice, reducing the amount of gestures to get some more head studies in, so far it works quite well! Some days are better than others tho xD

Also separated progress of drawing the head. After my last post I took a lot of refs and drew in the facial features according to marcs lesson, beneath that is a giant training session I did shortly after- 2min per head, trying to get as much practice in as possible and get comfortable. First used the heads that the Quickpose site provided, but I didn't like the small amount of variation of faces, so I created my own collection with portraits from interest and used those for times practices. About 2 weeks ago I chose to give myself more time, ending up with 3min per head, and that is the sweet spot for me.

4 days ago I found the YouTube channel Keycem and his VOD's on drawing heads, using a box and envisioning the skeleton underneath in perspective. I draw along for a bit, and it started to click more on why the facial features are where they are and why my studies looked off before. So I started to make my 3 min practice and then draw the skeleton on top of it without a time limit. Afterward checking with a 3D model of a skull and improve the previously sketched on skull to fit the skull ref the lesson was what I needed in cooperation with Marc's lesson on it

3 days in, I already see a lot of results, and it's gotten more intuitive! Highly recommend it as practice! :smile:

@daceronine a bit late, but oh well XD
thanks for the feedback! :smile:
looking back at it a month later I can see that too-, felt really lost with more extreme perspectives, since it wasn't quite part of the lesson if I remember right. I haven't checked out the other anatomy lessons yet, so I don't know if it will be part of those in more detail- hope it is!

@mitsuki-youko also late, but thank you as well for your feedback! :smile: yeah, I see what you mean about the eye, feel like I should redo the head and shading to fix that

3 weeks ago I also continued to work on an illustration which I had started in March. During the rendering process I ended up changing the face so many times because of the new knowledge I gained after Marc's lesson on the face xD The curse of improving while working on older works
It took a bit of time, but I am glad I put the work in to make it look good!

This is the finished piece, in the end I am quite happy with how it turned out!

also closeup of the face!

Yo that looks GREAT! Really nice lighting and detail all around!

It's good you found a method that works for you. I think we all feel comofortable with different ways of constructing faces at different angles, just matter of trying and experimenting with different techs. Personally I use the 3D heads from CSP for basic angles, references for particular ones, or just outright photos I take for more complex ones.

I can see the skull/box method working well from imagination. Should try it out to see how it works.

Wow scrolling through your post history, I saw the improvement starting with your gestures right away. The volume of work you're doing is paying off!!

I also really like the gritty watercolor-paper texture you added to your last illustration combined with the slight blur, it really gives it like a sense of depth/space if that makes sense.

Awesome work and keep it up!!