• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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I am stuck between the two. Greatly excited and glad to be about of this. This my first drawing competition so I want to see what my capabilities are. :smile:

Hey,
looks cool, for the frontal ortho you got those white bits could be lost they are not needed i don't think they are both distracting and i don't know what they are his feathers?. :smile:

I have the same probs i always make things too busy.

If your talking about the head those are feathery ears. If its the arm thing i just did a rough for like a wing/feather steel arm guard. Not sure which one you mean but ill try changing each a bit. Sorry its so vague i'm not that great at concepting yet. Thanks for the feedback im glad you like it :smiley: . Yep i make things a bit busy :smile: .

I've started pushing the sculpted anatomy and lengthening proportions from the first rough mesh although i'm still not to sure if i want regular lower arms or a more bird clawed hands as well. The head is probably going to be changed alot.

Really cool okay now i see whats going on a bit better great idea to draw or overlay the concept on the model, pretty slick there. (Yea it was the arm to your question.)

I can envision her now i see what your going for and it can become great just take your time :smile: when you get to the feathers I am thinking perhaps try to get away with some sort of pinkish/peach/white bunch, or go dark at the back and light towards the front.

Nice updates its coming along a long way to go yet so you have plenty of time to play with the design if you come along any interesting artwork on the net.

@zyp Thanks again for the suggestions. The color changes are a pretty nice idea :smiley: I like your idea making them dark to light that sounds pretty cool, i might try a bit of gradient from lower body to upper as well. Im most likely going to make the feathers separate pieces because they might look too much like scales if i paint them on.

Another quick update today fixing the head and started working on face details.

Glad you like the suggestions, this is looking really good, the only thing i see is she has "duck face" going on :smile: i had that problem once also.
You can go to lowest subdivision and move the verts on the lips back more and out a bit and that should fix things, i found an img last night totally not even looking for it and it had a good reference to how the face from the side and lips would look, i'll try to find it again:
Here it is was quick to find, surprisingly

Hope that helps, also great idea on making the feathers separate, if you feel like it perhaps making about 2/4 different feather styles might make this really pop.
(I usually don't suggest it cause it is a lot of work and some people get over whelmed) but good on you for taking that initiative.
Amazing art is made with time put in.

I have a fairly low mesh so i've been going back and forth between levels. Thanks for pointing out the face plane reference. If anything i'm going to sculpt the feathers and make the more exposed ones geometry and then bend images planes/hair cards for the ones closer to the body like around the hair.

Fixed the hands into a more anatomical shape as well as sculpted the feet. Going to go into marvelous designer and test out creating the first layer of clothes before i go too crazy with making the feathers.

Ended up using the topology tools in zbrush instead of marvelous designer for now because MD doesn't play too well with the rigged file types from maya 2016 or 17. Updated more anatomy on Kuu. Created the bases for the underclothes and then started making Luku's base by referencing owl anatomy and wing structure. Still thinking of ways to alter his body and features quite a bit and i may do a 2D concept.

Got the armor base pieces done for the most part. I might change some of the weapon blockout placement to make it more asymmetrical, change length ect. Im still tossing the idea of making a sheath/weapon across the center of the back that luku uses and pulls off of Kuu. I might re-paintover the helmet not 100% on the current design for it