• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Amazing...I wish I could 3D sculpt, i'm still trying to figure out 2D. Looks fantastic to me but then again I dont know much about 3D :sunglasses:

Really nice work and welcome to the forums. Nice edges and I really like how in all your sculpts, you give your characters "Character" The faces really have this hand done feel. They don't give off a digital feel. Keep up the good work.

Thank you for the kind words, guys :heart_eyes:
Honestly, it is just attempt to go after sculpting style of James W Cain, trying to develop my own on the way.

Although I wanna do either heavy overpaint over my sculpts and move more into concept art, or start doing game art instead. Tough to decide, both are quite attractive options to go for.

If you have the time and money for both, go for it. If its what youre passionate about? We're not here forever so make your time count. Good luck

Alright, back from the weekends :blush:
@bowzertron honestly, I would love to do both, but my painting skills are lacking really bad, I would have to start from fundamentals and it scares me. Not the same thing for 3d tho.

Today I've stumbled upon a super cool illustration of Saskia from the Witcher 2, and it reminded me of my attempt to make a game ready model of her about a year ago. Sadly, a few things went wrong, and I couldn't really sculpt faces back in a days. You can find illustration here by the way.

I still have her armor sculpted, I will show just the front, but it was compete, except the face. I don't really like it anymore and I think I could do a better job way faster right now, but whatever, here's the front view from the viewport:

Sorry for my laptop tier screen resolution, that's what I have to work with atm.

Today tho, I've sculpted her face (finally), and little bit of hair, it is just couple hours in. Also recorded my whole process up until this point with OBS, shame I was kinda dumb and didn't change the file format from FLV, now I need to convert it somehow in something reasonable to make timelapse, but whatever.

Here's the sculpt tho:

The plan is to break symmetry on the face, detail it little bit with noisemaker, and add some armor from my old project to make a decent bust.
Also made a little render to keep the instagram bonfire going, but it is nothing special, I tool the keyshot scene from the Samuel project, and slightly tweaked background and curves in PS:

It sucked tho :smiley:

That's it for now, final render incoming in a day or two, depends how busy I will be with other things.

Bro this is really nice. You should make a tutorial on modelling faces. Seriously. Love how you did the clothing underneath the armor for this character. Nice and clean. :sunglasses: Hopefully you can get a nice time lapse. I personally look forward to it.

@malcom hey, thanks for the reply :smiley:
I am very flattered, but I don't think I am good enough to teach people. Still learning and observing every day, and there's infinite amount of things that could be improved, I feel.

Speaking about armor and clothing, I did show my whole process on the stream back in the days, when creative section of twitch had neat hashtags and not those communities, that still don't work properly. I used to love streaming and we had like a small community of friends around #3dmodeling, but nowadays nobody of my twitch friends streams anymore. Sad. The whole armor was done with extracting a shell with mask, zremeshing it couple times with the lowest settings possible, zmodel on top, add thickness and little bit of sculpting. It was kinda the workflow you would use, if you used maya or something, my base looked like this:

This armor had a lot of parts and I needed to get them in place quick, so it was the best way to go.

About the time lapse tho, looking furiously though google to find a converter without bs. Hopefully I can do it, or I would have to convert everything manually though VLC player, which takes ridiculous amount of time for some reason.

So here's the time lapse, I went though much more effort to make it than I should, but lesson learned.

I was looking at the game model as a reference at first, but she didn't quite look right, I guess because of no make up. So I've implemented some things from the illustration, like more girl-ish glabella, smaller nose and slightly less strong jaw. Towards the end she looked more or less as I wanted her to look.

Haven't posted in a while, been busy with irl stuff.
Here's the thing I've been working on today, it is Ivory Knight from the Dark Souls.


Quick 3d sketch that I did in roughly 6 hours in one take.
Still need to separate quite a few pieces in different subtools, and then just sculpt sculp sculpt. So far ive been using Move brush mostly.

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