• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Name: Agudo Agoud
Email: agoudagudo@hotmail.com
Website: https://www.artstation.com/seance
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I've made the decision to enter the competition after seeing Marc's post on Youtube that gave me that last push i needed. Hopefully this will be THE opportunity for me to build my skills. I've decided on a LIGHT character despite how tempting and awesome a Dark character would be. I'd like to base my design of off Ancient Gods/Gods in general with a bit of Shamanism (is that a word?) mixed in. My 2d skills are sorely lacking so i'll post a mood board up soon before i get into sculpting. I'm starting a bit later than everybody else but as Mario says: HERE WE GO

I seem to have steered away from the 'Gods' theme/concept i initially decided upon and turned my focus more towards a medieval style knight. As you can probably tell I'm in love with the Dark Souls/Bloodborne setting and i see my character being geared towards that kind of world. As of now I've decided on an anti-hero type of character, a gaunt deathly male who wields a cane/staff of some type (like Pain from Naruto). I hope to tie in shamanism/necromancy into his character, either in his design or his abilities. Whilst his character will mostly consist of armour/hard surfaces i hope to incorporate flowing clothing/ a cape that i hope will tie in to a flying ability of some kind. Time to get started on the sculpt.

(Note: if any of you are familiar with the 'Skullduggery Pleasant' series of books, that's where i'm drawing inspiration from as well)

I began my sculpt using the standard male base-mesh to create the proportions i wanted, but mainly to allow me to place and design the clothing/armour. I chose to stick to the thin tall builds of Bloodborne (have reference in mood board) and created the armour through a combination of imagination and exaggerations on classic medieval suits. This is essentially the block out so the final design will be worked out off of this. My biggest concerns right now are the feet and waist area which do not appeal to me as much as the rest of the piece. If you guys have suggestions about that or any other aspect of the design please let me know.

Although most the body underneath is not at all visible i do plan to work on it at some time. I already have an idea of the character background, will add that as i continue going forward. The weapon is essentially what you see here so i will be not be paying it any significant amount of attention right now.
Thank you.

Just another quick update. Looking at these renders now i'd like to extend the arms a bit more and exaggerate the proportions a bit more, play around with the shoulder pieces and redesign the knee gaurd

Backstory 01: Wreath is one of a few Necromancers in the world who employs practices now considered ancient and taboo. His meddling with the forces of life and death in his thirst for power has admittedly granted him untold potential but at the cost of not only his health but banishment from various countries who now consider him a cursed and tainted evil in the world.

A consequence of one of his experimentation (the source of his overwhelming strength) is a constant drain of said strength as well as his aura (life force). This is most noticeable by the evident glowing aura that constantly emanates from him, particularly that escaping from the hole over his heart. To maintain his dominance/ strength in the world he must constantly absorb back what he loses, a portion of this is managed by a passive ability to harvest the energy around him (remaining in an area too long will completely sap it of all manners of life, flora/fauna alike ). However a majority of this necessity is accomplished by him actively feeding on the energy he needs. He wields a cane that holds a reserve of his aura, bestowing it a number of properties beneficial to that end

A Human life offers the greatest replenishment. (dun! dun! duuun!)

Despite his dark methods it cannot be forgotten it was all done with the intention of better-ing (is that a word?) the world


A bit more progress. i'e removed the cloth that wraps around his waist , i feel that makes him look taller and skinnier. I also extended the arms and building up the armour

Made some subtle changes to the armour, old one took up too much space, especially since i plan on having somewhat intricate texture work as well

Interesting proportions, looking forward to seeing more!

cheers :smile: im trying making him an imposing figure. towering over the average man achieves that i think

love the proportions man! super lanky and cartoony and really nice clean modeling! keep on chuggin!!