• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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I've just realized I've not uploaded any assignment work since term 3 September 2020, so I'm going to drop what I've done in the past year and try to keep on top of it more for my personal project.

Term 4 - Anatomy

Feedback notes;
-Hamstrings connect higher up the legs, attacking too the hip bones under the glutes.
-Triceps and brachialis overlap from this angle, needs fixing.
-Forearms need more mass.
-Legs are more of an oval shape in diameter.
-Suggested to draw on full skeletal poses to help get where the muscle connects to.

Term 4 - Light and Colour
Shadows



Technical drawing is quite easy to feedback on as it's generally right or wrong. Marc's feedback was generally really good. only need to tighten the shadows of the angled boxes on the last image so it's parallel and matches the angle of the plane.

Colours
Some colour comps for a character design I worked on.

Was given some very generic feedback as it was my Art wars design and Marc's not allowed to comment on such things till after the comp has finished.
Keeping colours to reinforce the design is a great idea, any other elements like affiliation with a clan or group will also help show who they are aligned with.

After Art wars 5 ended I got some feedback from marc about my Design and Illustration piece.

Feedback Notes;
-Nice flag implementation and how it wraps around the spear.
-Use repeating elements and patterns in the design throughout so it feels connected. Eg. Shapes used in the arms can be reused on the legs, ect.
-The dragons in the design would be a great choice for a repeating element, as well as the flags cross.
-Increase contrast in the values and colours to get the character to pop out from the scene.
-Avoid hiding the design in shadows.
-Increasing the backlight strength and material rendering to add interest and more information to the viewer.
-Consider how perspective will affect value and contrast.
-A cool painting and really good design. (was pleased to hear this part!)

With some of the fixes applied.

Term 5 - Character Design

Taking what I had learned from Artwars 5 I designed a new character for the assignment, using the below ref images.

Feedback Notes;
-Using a 3D hero shape will help more as you gain the dimensional impact of the shapes and patterns. It helps define hard and soft edges which will impact the design.
-Good description for the world-building, even a small brief helps with the focus and purpose of the design.
-Use detail and strong colours to direct the viewer to focus points. The red belt for example is very prominent but doesn't lead to any significant design elements. More details around the face can draw the eye to it as a focal point. You could use something like tattoos or decorations on her face/hair to help direct interest here.
-Render the different materials of her clothing will give the viewer more detail and help the design. even simple rendering will help with this.
-Can use clothing to help the read by breaking up the forms, you can use this to break up forms or prevent too much uniformity. Especially helpful with organic forms and shapes.
-Busy design but good use of rest and a great job overall. (yay!)
-The Bells could be communicated more obviously in the design, hard to tell they are bells visually.
-Pose could be tighter and even be a bit more rigid/aggressive to show she's ready for combat.

Term 5 - Creature Design
I created a design crossing a lion and a hippo.

Feedback;
-Skeletal/Muscular diagrams relevant for game and/or movie production? Movies and high detail projects will likely want this to help with animation. Gaming will not likely need this as much as they will have reusable or generic animations to save time and file size.
-Nice believable design, Scapula could be a little smaller. Rear legs tend to have more mass and force than the front legs.
-Quads could also be made bigger to enforce their power.
-Tibia is quite long so could be shortened and brought higher up the ankle.
-Variant B is a little dark, lighten this to help modelers who would use this later on.
-More shadow around the rib cage, will help show its form.

Skipped the figure Sculpting module for now, currently learning a lot of new software with work and don't won't to start another new one just yet. Want to pick up more 3D, want to try out Blender again next year.

Term 6 - Mech Design
I wanted to work on something that was a little less common with mechs, went with a racing model over a battle or industrial model.




Feedback Notes;
-More contract between the background and design.
-Legs could be longer for the thigh section, to help it move more naturally. longer strides.
-Curve the foot section of the leg, which might help it look more believable as this is how prosthetic feet are designed.
-Watch out for colours in the design and background being too close together in value and hue. This will make them lost as they are too close together.
-Use material rendering to help the design, will show what it's made of, and help show form.

Some small updates made after the material rendeirng module.

Term 6 Colour and Light 2 / Composition

I've been doing regular studies for colour and light and compositional breakdowns for this module. Here are some recent ones.

Silvia Pasqualetto Study

Victor Mosquera Study

Term 7 - Physics of materials

I got praise for a cool idea in the feedback but I totally stole the helmet idea from Swatches youtube channel, don't tell Marc...

-Shiney metal, fig 1, could have more contrast in the metal trim. Metals generally have a lot of contrast.
-Fig 2, Having the texture wrap around the form will make it look less flat.
-Fig3, maybe some more contrast in the highlights, show the boldness of the light source.

-Plastic, Fig a, could use some brighter highlights. More contrast in the highlights.
-Skin, Fig b, More contrast to help the form will help and skin has a specular shine to it. use pores to help show its skin with the shine.
-Wood, Fig c, Looks flat again have the texture wrap around the form. Use the lights and shadows to help the form read better.

Feedback applied.


In general, it's been a great year of learning and I think I've progressed a lot.

Going through all the feedback from the past year has been quite interesting and some common points of failure have arisen from it. Primarily material rendering and contrast in my lighting, among some others.

I will be implementing regular studies and look forward to taking what I've learned to my personal project and hopefully another Art War stress test soon.

1 year later

Small update with some studies, not related to any assignments in particular but a bit of an update on the drawing. The images on the left are studies of artists and the images on the right are original drawings, that I've taken direction from analyzing the first image.