• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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This Topic will collect all the work that's going toward my personal project.

Title: Tuk Tuk Wars (name not finalized)
Brief: Worldbuilding and designs tailored more towards a video game if this was to become a product.
Theme: Fantasy Tuk Tuk Racing, heavily influenced by the 1940s-60s styles.
Influences: Redline, Wacky Races, The Great Race, Crash Team Racing.

Set on an island with a bloody history a new age of society has set upon a more civilized approach to politics. A ceremonial bloody sport is hosted on the peaceful island where the founding factions settle their laws and disputes. Entering teams are made of a driver, gunner, and their mascot who drive their custom Tuk Tuks to battle through a set of grueling races.

https://bradleyprothero.artstation.com/

There are 73 replies with an estimated read time of 13 minutes.

9 days later

History: The mainland continents have fought over the island for its resources and tactical position for decades. Most who live on the island now were born there and have no memory of landing ashore as its always been their home. The islanders decided to cut ties with the mainlands and rule the island themselves creating an unstable peace among the main factions formed on the island. Struggling for leadership on the island the factions decided to settle their conundrum with a race, all consenting to no rules except the must use the island's most available vehicle, the TUK TUK. A ceremonial process was born and the island continues this practice to this day.

Factions
Builders Brotherhood - A union of the strong, reliable, and artisans in their own right. With a love for the forest and wood, it provides for their creations to thrive.

Farmers Flock - The agricultural group hosting all the crops and livestock for the island. Known, even across the seas, for their quality wine, festivities, and music... after the day's work is done of course.

Hagglers Hold - A guild of merchants, rich in trade and wealth, are known for extravagance and beauty. They also control the largest port of the island and are heart fishermen.

The Tangled Twine - Those who live with the old ways, simple and quietly surviving in the moutains. Many would question why they would join in the battle to rule, but faith can be a dominating force.

The Wrench Wing - The intellects who unlock the mind's inner eye. Geniuses of design, science, and engineering. They appear to enjoy the marvel of their machines more than they care about ruling the lands.

Lore Stories: Mud Skippers - A gang of young rag tags is known for making a ruckus down by the farming rivers. Noisy and rebellious they spend all their time playing at racing across the muddy plains. Boarding over the waves of mud, pulled by the machines their fathers bought to plow the fields. When the fuel runs dry they lash up the horse to drag them down the watery slopes pulling off jumps and tricks as they go. Glorifying their deities of the tuk-tuk races, hoping one day they will have a chance for glory themselves.

Sounds cool so far! I look forward to seeing the final works!

6 months later

I have (after a large break) created some medals/badges each representing a faction from the world. These were modeled in Nomad on the iPad and rendered in Blender.

18 days later

These badges look really nice! Grewat work! I really like that metal texture!

1 month later

I've not posted in some time but I've been working on a lot of the character designs, vehicle designs, environments with some poster designs, and some other bits and bobs. I've got a large chunk of the design work done for this project so will be focusing on getting some more developed work over the coming months. I took some time away from the course to work on a 3d art challenge called Endless Engines. I linked that challenge with my personal project and created an initial basic battle tuk-tuk. This can be an initial tuk-tuk within this project's world if it was to be a game for example the player's starter vehicle. Here are some screen shots of the art challenge.

Here is a small gif of the final animation, I'll look into a way to actually post the video at some other time. All the 3d work was done in Blender, all assets were created from scratch. Materials are all procedural.

woah these look sooo cool and i love the pins!

Thanks, I'm on term 7/8/9 as the personal project replaces the assignments at that point. Slow progress as I'm doing this part-time, alongside working a full-time job as a localisation artist.