• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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11/2/2023

Mixed it up with twenty thirty-second poses to focus on capturing the pose and nothing else. I want to study the gesture drawing method from Michael Hampton's Figure Drawing and Invention, but I need more time before I implement it. For now. Stick figures. Keeping it up.

11/3/2023

My partner is still getting accustomed to figure drawing and capturing gesture, so they wanted to slow it down today with 5 3 min. poses. I had more time to think as I worked, but as I got to the third pose I started trying harder to keep my cylinders consistent to certain subsections. Specifically letting them take up the space between the joints. I'll have to start keeping it in mind as I do more of these.

I had a friend prompt me for a character design. Just the first thing to come to mind as something to try and develop. I took the opportunity to force myself not to focus on details too much like I often would in an attempt to start thinking more in simple shapes. I could push that idea further in the future, but I feel like it's a good start at least. I want to clean up and refine this idea and develop it into a full illustration. Figured if I want to be an illustrator I may as well start acting like it. Pray for me.

Keeping to the iterative design sketches, my partner came up with a new Pathfinder character that I'm helping her develop. More will certainly come over the weekend as I work on her, but so far I'm digging her idea.

11/6/203
Kept up some practice over the weekend.


Additionally, I'm continuing my strides towards making actual illustrations with my partner's goblin character for pathfinder.

My goal with this piece is to capture the same sort of feeling you'd get looking at official Pathfinder art. Some examples:

A Complicated Plan by Brian Valezap

Hold My Beer by Hai Hoang

Striking Thirteen by Ksenia Kozhevnikova

In Truth's Light by Roena Rosenberger
I quickly realized that doing that would mean switching to a landscape orientation, which I did. What's more, however, is I'll have to really push myself to populate the background with contrasting shapes. In this case, I'm thinking a shelf full of bottles should more or less suffice for the composition we ended up settling on. The foreground will be it's own issue entirely, but there will be plenty of time to figure that out.
Moreover, though, as I get further into this piece I want to be sure to pay close attention to shape. Specifically large, medium, and small shapes; a theory that I'm aware of and have rarely attempted to put into practice other than as an after thought.
That's a large part of what I'm doing lately, I suppose. Trying to hold myself to thinking harder before jumping into pieces so that I end with a better result and internalize better habits.
Either way, under normal circumstances I'd have burnt out by now. But I feel like I'm better able to control my artistic drive now that I've been practicing consistently. It could be placebo, but whatever. I feel good and motivated and that's what's important.

More to come...

11/7/2023
Did some new stuff today.

Started the day with the typical warmups. I think some of my issues with my proportions are slowly being repaired with these, though I still tend to mes up with leg proportions. Also, I didn't commit to getting the pose down entirely before working on forms, so that's something that I'll have to make sure I stay consistent with going forward.

After that, though, I did some figure studies without a time limit transposing poses onto my character Noggs. I feel like it was a decent challenge for myself since I so often accidentally get too focused on the body's contours when looking at a model. I can't do that if I have to focus on putting Noggs body on the pose since they've got such a smaller proportioned body.
I honestly really miss drawing Noggs. I'll have to do it more in my free time.



Continuing my adventures with my partner's goblin character for Pathfinder, I finished the sketch for the full scene. I tragically realized after lying down values that I hadn't really considered lines that draw the eye to the main subject, so admittedly I'm kind of planning to just bet on her bright blue color palette to contrast the warm oranges and yellows of the rest of the scene. Still, it's something I'll have to pay attention to in later pieces. I don't want to keep allowing my pieces to be "good enough". I need to push myself to improve.


Bouncing between youtube videos and books, I've noticed that I'm kind of working on improving a lot of concepts at once instead of lasering in on one. I'm well aware that focusing on one concept at a time helps your mind focus and improvement will come faster, but I honestly find it very difficult to get myself to decide on a single aspect of my work. Working on form is awesome, perspective practice is helping a lot, the gestures and figure studies are tangibly improving my work day by day, and I'm slowly integrating more pen control into my process. I don't know. I guess it'd be healthier to slow down. But I'm hungry. Hungrier for progress than I've been in a long time. I don't want to slow down.