- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.5k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.5k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.4k
12 days later
So I don't think I'll make the deadline for the King Arthur Competition, but I am still working on a sculpt.
And instead of showing progress on that sculpt I'm showing my entry for Retrogasm 2019.
I haven't done fan art of Rikku from Final Fantasy since I was in middle school, and my first fan art piece didn't turn out that well. So here's my 2nd attempt after about 10 years lol. Even if I don't finish the King Arthur character before the deadline, at least I'll get this sculpt done in time for retrogasm.
1st Pass on the body. I made a few passes on the hair, but I'm going to check some more references since I'm not 100% sure on the exact angles of the strands of hair.
I dropped out of the King Arthur Competition, (not surprising), because I knew that I wasn't going to finish by the deadline.
I figured it would be a good idea to focus on this project since I have a lot more time and finalize the Mushroom Girl project.
Even without the hair being completed, her lowest subdivision is only about 191k points, not including the staff. I'm well within my projected poly limit.
12 days later
Time to check my sculpt against the original concept and the 2003 CG renders. I'll blockout the shoes tonight, and start adding secondary detail as I make changes to try and match the aesthetic a bit more. The concept makes Rikku look a bit older than a 19 year old (which is her age in the game), but this older CG image looks younger. If I can find a good middle ground I'll feel a bit more confident that I've made a decent updated version of the character.
14 days later
So the anatomy is done (although I'm making a fucking shredded female character for my next project; internet be damned I'll sculpt what I want)
The high poly is pretty much 80-90% done with all the assets except the hair.
I'll be spending about a week learning how to use X-gen and then do a quick rig and put a pin in this character. I'm definitely past the half way point.
This is what my ID mapping looks like. After every asset is set up and I add in some base materials. I'll see about adding in tertiary detail to the high poly sculpt. But like I said X-gen is first.
1 month later
Finally got around to starting my Textures for this project. I had some baking issues and I tried tons of different ways to get around doing a retopo for the character's body and it was not working. So I sucked it up, stopped complaining and just did a retopo. This is the first of 4 Texture Sets, not including the hair. So I guess I'll have 5 Texture sets. The Clothing isn't textured, because I wanted to show her with clothing on, but I couldn't figure out a way to show the Iray renders without censoring the images. If this gets flagged I'll just upload a censored version.
Also she has a Rig. So that's fun. The next update should be a fairly finished pass on all of the textures or the initial blockout of the hair in X-gen. Also if I can figure out how to convert Mixamo animations to a gif format then I'll try uploading that too.
Wish I could upload .mp4 files on this platform. Oh Well.
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