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  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Hi!

I'm working on improving my painting / illustration skills a lot lately.

Here's something I came up with. I would like your opinions on what works, what doesn't what to improve on and why / how.

This is a painting in a Fantasy setting. Imagine the crusades but it's knights infected by a zombie virus that turns them into chestnut / People hybrids (The Last of us style).

Thanks in advance for your critiques and tips.

Have a nice Christmas and happy new yearUploading...

Maybe some more specific questions will help; Is this image overloaded? Is it still readeable?
Any Issues with the values?

I don't think the image is overloaded and what is happening seems readable to me. I like the use of the dark silhouettes in the foreground to help frame the scene. I do think you'd benefit from darkening the wall at the back a little bit to help the characters of the middle ground pop more since they're the main subjects.

I'd say the main issue I'm noticing is that I don't feel like the fire reads all that well on the characters as it's basically light colors on light colors. I'm not sure how I'd fix that, but it's definitely something to do with the values. So maybe reducing the amount of very bright values on the knights could help, but I think it's something you'll have to play around to see what works.

I hope this helps!

Its a little fuzzy and the texture seems kind of 'thwacked' on there. It looks better smaller than it does full screen. But its clear what is happening.

Like cedricgo said, the values could use some work. Look up stuff for; 'value grouping', 'notan', thumbnailing'. You could do a lot worse than muddycolors.com to learn from several lifetimes of illustrators spilling their thoughts and knowledge. Just try searching those terms there..

If we are going to view it at this size, its hard to see the textures you included like the bricks and stuff. Make sure when you post your work to try to present it in the way you want it to be viewed. Not a lot of people think about this when they start out. If you want it to be viewed full screen tell people to open it in a new tab because most will view it at the forum size, and think nothing of it. You want them to stand in front of your painting or sit on the benches 20 feet away?

If you are going to paint and illustrate I would look up some more classical painters, or painterly inspirations both modern and historical. You'd be surprised how much they don't paint and how they allow the viewers brain to fill in the detail. 'Some' chain-mail texture is probably all we need.

It's more about feeling than being "right". I've been telling people that a lot lately.

Paint like you want your viewers to hear, smell and feel the painting. The way some writers write. When the viewers brain has to fill those things in people develop emotions for paintings because it "puts them there".

The 'why' is a loaded question, and you are going to get subjective answers based on who see's your post.

The "how" is what takes so much time to explain in non video format. Look for tuorials from your favorite painters and try to replicate their techniques. You will find that you either enjoy or dislike their process even if they have end products you enjoy. Learn how to control, then how to express. Masters don't teach pupils how to combo strike opponents starting out, they teach them how to stand.

Your welcome! You definitely got the short version of my critiques lol.