• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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I love Gundam robots and I want to learn how to draw them from imagination and come up with my own designs. Is there anyone experienced with Gundam art to help me with feedback or give pesonal lessons for a price? If you are, please post your art and an email I can reach you to. Thank you.

There's no need to pay for such things. Just study exiting Gundam designs and find what make you click into them, then attempt to implement those details in your own designs while trying to make them fit together.

For what it's worth, I think mecha designer usually work in thumbnails first. Basically, they draw quick silhouettes of the design they envision and then work they way through the detailing with several iterations, each time adding/modifying details. Look for videos on this subject and you'll see it is far easier to do than it may sound at first.

As for the design you posted, well, it looks more like a preliminary sketch than a design truely speaking. I mean by this that it lacks the appropriate amount of details to make it really shine. Though, it is an interesting start as it is very thin which is quite uncommon. Check out the Nobell Gundam from Mobile Fighter G Gundam for an example of a light Gundam design. If memory serves, the Seravee Gundam from Gundam 00 has a specific configuration where it is also very thin.

Coming back to your work, there is an obvious discrepancy between the overall roundness of the head and the squarinesh of the body. They are interesting taken separately but once put together they don't really fit, the roundness of the head clashing with the squarinesh of the body. As the latter looks quite classic, I'd recommend you try to develop a somewhat organic/biodesign Gundam. For example, you could check out the Victory Gundam mech designs as references...

The legs look way oversized too, making the mech' looking like some sort of Pokemon-like mecha. Nothing wrong here in itself, but it doesn't really fit the Gundam theme. Of course, mechas often have oversized legs as it makes them look powerful, but not that much. Note that a quick and easy way to make the legs big without drawing them big is to shorten the forelegs: in the human body, both have approximately the same length so shortening one will make the other looks bigger by contrats, and same thing with the arms by the way...

Actually, a mistake to avoid is to try to mimick the normal proportions of the human body. Mechas often are disproportionate in fact. For example, the torso usually is short and broad with the shoulders very big and the waist even thinner to make said torso part even stronger. In the same way, the head is significantly smaller to make the torso and shoulders more stronger-looking, like in super heroes character designs actually.

One last thing, don't forget that Gundam usually have a double-fin antenna on their head. Even the Uncorn Gundam, when going into full combat mode, sees its one-fin antenna separating into two. That's an emblematic part of a Gundam design that a designer should always respect.

Here is what I can tell you so far. Oh, and don't bang your head against the walls, good mecha design IS hard to do, most renowned mecha designers having spent entire years of their life to develop their skills in this field...

Wow. . . your feedback is actually quite constructive and insightful!!! Thank you so much!! I checked out your work in artstation and you actually have industrial design experience too. I have not watched the anime but I find the mobile suit design beautiful. I take it you are a long time fan so thank you for lending your expertise!!!