- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.5k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.5k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.4k
Hey, another software developer! Welcome!
I'm also a developer but I have the sentiment as you have as although I'm interested in digitals art, I decide to work in technology area due to high prospect area (still have the same amount of passion though). I decided to keep art as an hobby but not sure if I can continue it as a hobby...
This is a random question but is there any software methodologies/process that you look to apply in your art journey? Just interested to know from another developer perspective into art improvement.
Good luck with your webtoon!
NOTE: I love the manipulated image you done for image combination exercise. I think you need a slightly more mist effect on the dragon but the colours and lighting matches a lot!
Thanks a lot!
I agree on adding more mist to the combined image, I think I could have also added a few resolution adjustments to make the images mesh better. In the end I had to stop to continue the next step, but the excercice itself was very useful to learn some of the manipulation tools.
I hope you can indeed keep this as a hobby. I kinda drifted away for a while because, well, working and then studying and practicing is really hard, especially as a gamer who wants to play some of my backlog. But it's been so fullfilling the effort is very worth it, and it's great to share and see what others in similar situations are achieving.
On regards to the methodology... I guess the biggest lesson I'm coming to apply from my work experience (which involves programming/management), is to:
1) Have a clear goal.
2) Break down the path to achieve that goal into achievable tasks with rough time estimates.
3) Learn from the mistakes, improve them in the next iteration. Repeat.
It's how I've been able to continue the webtoon despite the arduous work that goes into creating it. I'm sure that if you compare the initial chapters to the latest one, you will notice a huge leap in quality, and i've not doubt it will improve even more, not to mention that at least the webtoon is now a reality (an actual product), even if it needs improvement. Kind of a scrum process if that makes sense.
4 - SelectionsLiquifyHealStamp
Interesting editing excercices!
1) The apples one was straightforward enough. I took to hearth the tip of "backing up" pieces of the original to overlay and "push" the new apples to the back, instead of cropping the new apples. I think I hadn't considered this for illustration.
2) Figured I would try the aging excercice on myself. Yep, that's me. Business profile picture. Mid excercice I realized that with CSP, it was easier to copy bigger elements, then use a soft eraser to "blend" the elements with the orignal picture. As well as using some actual blending to remove some rough edges.
3) The alien was quite the challenge. with all the lines in the face it was hard to do fine adjustments. I think I could do better, but more importantly I can already see how I can use liquify and wrap to do some quick proportions adjustments to my own illustrations.
Compared to you, I'm so young but hearing your perspective, I hope I don't regret too much of not making art my primary career as technology has both my skill AND my passion which is why I intend to keep it as a hobby.
Anyway, I'm glad that you mentioned SCRUM as it's a process I worked under in my software company and I'm currently using to set up my art progress. I initially thought my art and software journey will be completely different but as time goes, it has more and more similarities; in particular how to improve which is via iteration like you said. But yeah, thx for specifying more on SCRUM and good luck with your art journey!
Some of today's Term 1 practices.
I kinda skipped the warm up lines and cylinders excercice mostly because I have done similar exercises before and I've had limited time lately. Still, I tried to fit as much as possible into my schedule to keep building up the mental and hand dexterity.
First some skeletons from photo references. I do wish I had time to do more, but it's still great practice.
Then some skeletons from imagination, which seems to be a bigger challenge. I hope to get better with these in time.
Some body proportions practice, granted I had some experience going in, but I'm still not able to do it completly from memory, so I'll keep practicing until I can. I also noticed I might need to adjust the legs a bit more next time.
Finally some 30 second and 60 second gesture practice.
I'll keep repeating these exercices daily, as instructed, while I continue with the next class.
Deconstruction from photo references look nice. I do suggest that you should use different colour for cylinder to indicate if the cylinder is pointing toward us or away from us. (e.g. green if cylinder toward us; orange if else).
Gesture-wise, your work looks pretty expressive with simple definitive lines. I do suggest to avoid adding dress for the time being as it's may convoluted the gesture drawing. But all's good.
Keep it up!
Term 1 - Daily exercices
1) More skeleton wireframes from photos and from imagination. These have been taking some time, so I'll probably simplify the exercice in order to keep doing it. Used a few different colors and layers as recommended to try to make depth more clear on the limbs.
2) Male / female proportions. I'm now doing this one from memory. The male one turned alright, but the female one turned out more... "male" than it should. I noticed it's mainly because I made the neck a bit thicker, and the overall torso/hips also need to me slimmer. I'll probably retry the exercice again until I get the "look" right for the female.
3) Finally did some gesture exercices, 30 seconds first, then 60 seconds. I tried to keep it without clothes this time, which does help to make the overall figure clearer. I noticed strokes are also more defined now. It's definetly helping build a pose library in my mind and should make drafting poses easier in the future. This is one exercice I can see myself continue for a long time. It REALLY helps
4) Finally, a few quick medieval guards designs I had to do for the webtoon. The only item worth noting is that I tried to apply the skeletons and proportions lessons learned so far. I believe it did allow me to make the overall draft for them a lot easier and faster (speed in general is really important for me since I usually face tight schedules)