• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Tried the clip studio paint screen tones on this one to try and get that manga look (I think I over did it a little bit). Could spent more time adding details but I think for now the 3 point perspective concept is clear, so for me as a practice is already finished, might add some more details in the future but for now gotta keep going.

To get a clearer image enlarge it, for some reason when the website loads it for second time it looks pretty bad. Guess I wont use screentones for this course practices.
(based of a great minas tirith reference)

edit: Here is the same image without screen tones applied (it's as easy as toggling it on/off in csp, amazing):

8 days later

Here comes another assigment. The 4 point perspective is so far the biggest challenge I've come across perspective-wise. First I created the character on the 8 head guide boxes and then translated it to the 4 point perspective guides. Then for the complete drawing I added more lines and boxed in the facehugger in a pose that could make sense with the composition. I'm happy with the end result but I'll probably come back after I complete the light and color videos so I can do some cool light and ambient effects on this one.

I've been really busy this pass few days with work but I'll try my best to finish rendering both portraits and hopefully complete term 3 before March ends.

Nice job on that perspective assignment
Really cool idea 😃👍

First cloth study. My parents have a reproduction of this painting in their living room and I thought it could be a good reference to study the folds and diferent stiffnes on cloths. It's the Saint Casilda from Francisco de Zurbarán (the private collection one), for those interested.

For this one I used only the smudge brush provided in Marc's brush pack and I'm quite surprised that a result can come out convincing enough by just using one brush.

Here are the assigments for the Anatomy 2 class. I really like anatomy study so this were some fun practices.


I'll try to get done the second cloth study and the cloth over naked models assigment by sunday.

edit: fixed the 4th model as the lines weren't accurate on her right pectoral. Also squished a bit the right serratus from pov and expanded a bit the pectoral so it didn't look as weird on the 3rd muscle mannequin, for me it still looks kinda weird but I'll probably make fixes (if needed) on the anatomy 3 and 4 assigment.

2nd cloth study:

Kinda rough if you look at it directly but overall the folds and the feel of cloth works.I think I'll have to do some trousers/jeans on the cloth over naked models assigment as I focused too much on gowns studies.

Here are the two cloth over naked models assigment. Not my best works but at this point the assigments are getting harder and harder, to the point that I think I'll have to create some kind of daily routine of things that I still need to improve, this is clearly one of them.


9 days later

Almost at the end of anatomy assigments. These were really fun to do, I really like doing hands, feet not so much as they are less expressive (as expressive as a flattened banana can get). I'll probably render the "creation of Adam"'s hands this weekend.

Also dropping both light assigments, first one was quite easy so I tried to reshape and move a little bit the shapes shown in the demostration for the second assigment, this is the one that took me the most time as I had to completely restart the sphere shadow to get a convincing result.


oooh your anatamy practices look amazing!!

and I really like ur shading on that cubed arch

Well... I couldn't wait to the weekend to render it. I used some oil and canvas effect brushes for this one, you can see that I started to figured them out with the right hand, I wanted to leave it like that cause it's kinda cool to look at the learning progress from one hand to another. (It's easier to appreciate the differences in polish when zooming in)

1 month later

So... It's been quite some time since my last update. Long story short, I got a part time job related to my previous studies, also I really wanted to finish the blender course I enrolled into from gamedev in order to get some experience with this tool, not only because is free and zbrush is quite expensive but because I found an incredible useful tool on the cubebrush asset shop. Anyways, here are the result I got out of this course:

These first images are lowpoly sculps, I wouldn't call them sculpts as they are mostly extrusions and some edge refinements.

Then a couple of animations, also learnt how to insert textures on models.


And finally some sculpting, I based this sculpt off this course assigment, in the future I'll try to make the figure sculpt on zbrush (now they only offer 14 trial days...):

This last one was based off a quick sketch I did based on imagination:

Not exactly 1:1 but I think it turned out quite nice, I feel that the fundamentals are starting to kick in as I could create this goblin out of pure imagination.

Wow this is amazing work!! Great job Daniel :grinning: