• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
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  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Updates! I've been going through slowly but surely. I'm not going to worry too much about all the photo manipulation ones because I do that to a pretty decent degree for work. While I don't do a lot of stuff with liquefy and patching things together, but I work with teams that do directly. It still feels like I'm violating a compartmentalization rule that may cause some feelings of work to spill over into my art, and I don't want that.

I feel like I could have used a smaller brush on some of these and divided the boxes even further. The brush exercise was very important for me because I'm using a different program, so it's important for me to explore the brushes in the program I'm using.

I couldn't get all the levels exactly right, but one of the strengths of Affinity, is that all adjustments are in a layer, so you can always go back and re-work adjustments. That said, I'm sad I couldn't get closer to the images above. I think I over-saturated my blues and yellows, and I should have gone more for stronger reds and greens. I think...


These were cool. It was fun to see how lens distortion and building drift changes their vanishing points on a seemingly straight street. I'll have to keep this shift in mind when creating older towns and cities.

Curved streets are just challenging and fun.

I think bright colors can give you an optical illusion with perspective. I thought these lines would end on screen when I selected this image, and they mostly met off screen.

This was another one where the age of the building and street had caused the vanishing points to drift a bit in relation to the street. Though they were closer than NYC.

This is a weird way to discover that a sidewalk isn't level.


Finally here! These are traced. I wanted to experiment with a style I learned from a different art teacher.

I was kind of entering a slump with gesture here though, and I think I was just thinking too much.


Here are some of the more proper volumes studies. I wanted warm colors to be facing / sideways, and cool extending away from.

Right now I need to work on proportions, and the 1pt perspective room, and 2 point buildings.

I just finished the 250 box challenge from Draw a Box, but I'll also be doing the cubes and simple sculpted shapes.

After that, I really want to get into anatomy. I do gesture daily and this was my most recent practice.

Time's are still long, but I'll bring them back down in time. As my shorter times end up looking more like this:

Granted that was before I re-calibrated a few things.

It's self portrait day! I spent a little over a half hour on this because I'm still not confident with digital tools. I'm trying to get to that point, so until then, I think this will work as an avatar for now.


Did some more gesture.

I think I'm good to push the time back down a little. I got some feedback today on the discord study group and only managed to implement one part of the advice they gave me. There's always tomorrow to improve.

Today, I decided to challenge myself and move the gesture down to 30 seconds and 60 seconds and I didn't loose too much.

However, I feel like the amount of gesture that I've been doing (I've been doing it daily for a month) has shortened my patience and I'm not as good at figure drawing anymore.

I think I'm going to add at least two poses to my daily routine, and I need to figure out a good method to use to measure references.

here was a lot of back and forth, error checking and second guessing while working on this. I think this just leaves the bedroom to do. The discord server suggested my room looks kind of like a train. I started going with that, but then the train like modifications reminded me of something more sci-fi somehow. Anyway, I've spent a lot of time on it, and I'm still putting down guide lines. I'll finish it eventually. I miss having a good drafting table, but my tablet is at about the right angle, so I guess I have that going for me.

Did a quick rough of the one point perspective assignment today. I think it's coming along nicely so far. I did this so I could see it without all the grid lines. Affinity doesn't really let you draw lines the same way that photoshop does. I think I'm getting the swing of how the pen tool works for affinity so things are starting to speed up in that department.

Someone suggested that the weird shape of my room reminded them of a train, so I'm adjusting my room a bit to include some train like elements like the box ceiling and the centered door.


The left side looks a bit barren, so I'm going to add some paneling there.


I'm continuing my figure studies using the measuring box. I did less overlay checking and more measuring and guidelines this time so time things didn't go as well. I did a rough without guides first to check the silhouette, which went better. At least my perception of negative space going for me.

I think I'm having trouble with legs because I normally draw them pretty short, so now I'm over-correcting and making them too big. I also did a poor job measuring and after I moved one thing that another thing was dependent on its position, I forgot to move thing. That should improve with practice as I get better at looking at less individual things and seeing more of the whole.

Maybe I've put too much emphasis on gesture. I really need to get my solid forms down.