• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Name - Eugene Vasjukov
E-mail - zenja05@bk.ru
Artstation - https://www.artstation.com/ievgeni

Hi there, i decided to participate in ART WAR 2. My champion name will be Krux, he is on a "dark side" alien and with sci fi touch.

First of all i did some research and look for references. The main reference will be Atrocious (red lantern) from Injustice 2 and warframe.

I am not sure what kinda weapon he will be having. So i might do some variations on that.
Here is my references right now.

I started up with a tank kinda character with a huge weapon (which in in development)

A couple more versions. Left one is pretty much whta i was looking for.

Looks pretty dope so far!
I really like the idea you are going for! I would like to recommend you; instead of giving your champ one heavy weapon, why not give him TWO, one per hand!
It would really enforce the idea of him being big and strong tank!

You can also go for more "PROTOTYPE" idea, and try to fuse his weapons with his arms, etc.
So long so good.
I'm waiting for more updates! :smiley:

alecksandrs Thank you :smile: I will do a couple of more concepts. Prototype claws could actually work. But right now tank concept is fninished. Now i will explore more
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Looks awesome so far!
I also would like to suggest you to experiment with size difference of body parts, that would add more dynamic to this champion, will make him more interesting! For example slightly bigger torso, or longer hands :smiley:

Maybe an archer? I think one more try. Claws might work.

Archer might be a good idea! Yet you would have to reduce armor a lot, to fit the idea of archer, who moves fast and keeps danger at a distance.

Agree. So here is the claw guy. I think i am gonna choose him :smile:

Ooooh yeah! I gotta recommend you to check out new DOOM's art book (I have one purchased), it really can help you flesh out this concept.
Also yeah, when I look at him like that, I gain very generic NPC vibes from him which isn't good, I cant see the concentration of his power in his appearance! He is too big to be agile to fit his claw theme, yet too small to fit brute tank theme, I would suggest you to increase the size of his hands to show that those are his power, and to make it more effective, don't make claws like it's his nails, make his claws an extension of his very fingers or even whole hand itself, big heavy shredding machine, if it wont penetrate your defences - it will sure crush you with big brute force.
OR
You can reduce his armor, make him more slim, probably add the tail (for extra balance and agility), make his claws longer, and make him that quick type of predator, fcking hard to hit, yet deadly. (In that case I would suggest you to check out some lickers from resident evil and perhaps vertigo creatures from Until Dawn game.
(Balanced theme just looks boring and unsettling in my opinion :[
So long it looks promising!
Keep it up! :sunglasses: :+1:

Omg, yes, i was actually thinking about doom style too. And also i had doubts about this character, cause he looks ..ok i guess. but still smt is missing. Somethings that could add more interest to him, like the tail, alecksandrs you are genius!
I dont think that i wil make a tank out of this character. He might be like the enemies from Bayonetta, they had claws and they could jump high and also they were really annoing, ah. So yeah, the tail, bigger claws! Maybe add gloves.

Im getting slight SF vibes. interesting design man, love the colors

sseance If you are talking about the picture that i poster earlier, it's just another reference. My designs right now are solid white :smile:

Cool ideas man! Hope you don't mind if I give some input on your final concept choosing :sweat_smile: I think maybe it could be more "slick"? Like a smaller frame type of guy as it's kinda bulky for like a claw-type/agile character? Could maybe make a more smaller frame body like the reference you showed earlier on. I don't know that's just my take on it :sweat_smile:

Thank you. I will keep that in mind when i will be doing sculpt. Krux will be kinda like this Khaimera from Paragon

your concept looks great and has a lot of texturing potential for detailing, Hope you nail it!

I dont have any choice, oponents have mad skills. So i just must nailed it! thank you, ah ))

nice man i see you chose to go with a sleek character. i feel like its an interesting choice although it does feel like you need something to put it over the top if you know what i mean. It might just be you don't have the textures yet, but good luck man!