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Name : UnrealVision
Email : X
Website : unrealsimulation.deviantart.com
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English (Translated with Google) :

Reflection on the subject:
In two words, the subject "Light against Darkness" makes me think of
religious illustrations, which often contrast "Good" against "Evil". These two forms are often connoted in symbolisms and interpretations.

In the same logic that represented God and his soldiers in traditional Christian art, one might ask what would be their representations if the same artists did their work again today. Would we still be with spears and swords to defend the mortal? Is God a timeless being, to the point of not changing his appearance, and modernizing his assets or attributes? If it's the same for his army, how would it be today? What would be his primary mission? If we mortals were to see a divine soldier, would we be happy, or worried?

If we add to this polytheism, linked to our contemporary vision, it creates another layer of interpretations. Who is the legitimate God, if any? Or, are there many or an infinity? How to represent it? If it is indeed possible to represent it under which attributes, according to which religions and which values?

Français :

Réflexion sur le sujet :
En deux mots, le sujet "Lumière contre Ténèbre" me fait penser aux illustrations religieuses, qui opposent souvent "le Bien" contre "le Mal". Ces deux formes étant souvent connotés en symbolismes et en interprétations.

Dans la même logique où l'on représentait Dieu et ses soldats dans l'art traditionnel chrétien, on pourrait se demander quels seraient leurs représentations si les mêmes artistes refaisaient leurs œuvres aujourd'hui. Serions-nous toujours avec des lances et des épées pour défendre le mortel ? Dieu est-il un être intemporel, au point de ne pas changer son apparence, et moderniser ses atouts ou ses attributs ? S'il en va de même pour son armée, comment serait-elle aujourd'hui ? Quelle serait sa mission première ? Si nous, mortels, nous devions voir un soldat divin, serions nous heureux, ou inquiet ?

Si l'on ajoute à cela le polythéisme, liée à notre vision contemporaine, cela crée une autre couche d'interprétations. Qui est le Dieu légitime, s'il en est ? Ou bien, il y en a-t-il plusieurs ou une infinité ? Comment le représenter ? S'il est effectivement possible de le représenter sous quels attributs, selon quelles religions et quelles valeurs ?


Mise à jour illustration notifiée : 19 Février 2018

Mise à jour Concept Arts notfiée : 13 Février 2018

Processus d'illustration en 10 minutes (ajout du 20 Février 2018) :

Bonjour! Je comprend un peu le français et je pense que le dessin que tu as dessiné est magnifique . Mais je pense c'est dommage que l'histoire ne soit pas en anglais? Parlez-vous anglais?

Une idee tres interessante, je n'ai jamais pensee d'un Dieu comme ça.

Pardon pour mon Français faible.

Hello !
Thanks for your feedback. Yeah, i have some notions in English. Il will try to make a translation of my ideas, soon for english users. :smile:

Thank you very much !
I will write a translation of my ideas, later. Do not hesitated to come back when my reflexion will progress.

10 days later

Maj du 17/01/2018 :
Améliorations globales du rendu en dégradés de gris. Précision gagnée sur l'ensemble du personnage et du fond. Problèmes rencontrés : Définition de l'arme et de la position des doigts. Définir clairement forme du pendentif et de l'épaulette.

Pistes d'amélioration : Penser aux ceintures. Penser aux sangles qui relie l'arme à l'armure.
Avant / après 17/01/2018 :



Mise à jour du contenu le 19 Janvier 2018.

Définition détaillée de l'arme, ajustement des finitions des contours, modification mineures de la tête, hissage de la source lumineuse secondaire sur le pendentif et l'armure, redéfinition de la partie supérieure du dragon, le fond perd en contraste, la bougie gagne en détails

Pistes d'amélioration :
définir la position des doigts de la main gauche. Affiner les détails du fond. réfléchir à la finition du gantelet. Redéfinir l'épaulette. Déterminer où doit aller la bandoulière. Redéfinir le coude gauche. améliorer la précision de la jambe au 1er plan sur les finitions.

Mise à jour du 23 Janvier 2018 :

Amélioration du rendu global, particulièrement dans les détails. Finitions plus poussées de l'arme. Clarification des emplacements des symboles religieux. Modifications importante du gantelet, dans ses proportions et dans son éclairage.

Pistes d'améliorations :
Continuer l'amélioration de l'épaulette. Corriger la position de l'étoile de David en lui faisant 45° sur le gantelet droit. Gagner en précision sur la lampe. Continuer de définir les bords de l'arme.

Cette design est magnifique! J'adore les gantelets ainsi que les ailes :smile:
Mais je pense que la perspective sur ses épaules est un peu décalée (elles semblent un peu larges). :wink:

EDIT: Ah, excusez-moi, tu as déjà ajouté cela à pistes d'améliorations! Bonne chance!

Thank you for your feedback !

About the shoulders, i didn't decide how wide this could be. In fact, this must be a protection and ostentatious. So maybe it will be some tweaks, but nothing sure. I can probably see if by modify the cloth i could decrease the size of the shoulder.

Again, thanks for your comment, I really appreciate ! :smile:

(I will reply in English now, man my French is rusty)
I do feel her armour should be about protection and it should be ostentatious, but my remark has a more anatomical approach:

With red/yellow I tried to highlight where I believe the shoulderjoints are, and the green dots indicate where I percieve them now, which would be anatomically to wide. I do think you can easily correct this by altering the positions of the upperarms a bit, which means that the armour on her shoulders doesn't have to change. Does this make any sense?

Yes, it does. I will try to fix this. Thank you for your help. :blush:

Mise à jour du 29 Janvier 2018 :


Fait durant la session :
Amélioration des détails de façon globale. Déplacement des parties supérieures des bras pour les ajuster à des épaules plus proches du torse. Finitions du dragon revues pour l'influence asiatique. Finitions du visage revues. L'arme est sensiblement plus longue et gagne en détail. La lampe est plus détaillée. Correction de l'angle de l'étoile de David. Amélioration de la fleur de Lotus sur le gantelet droit. Éclairage de l'arme affinée. Affinage de l'éclairage sur le drapé principal. Réajustement du contraste sur le chapelé.

Derniers correctifs :
Rajouter un doigt à la main gantelé...

Prochaine étape :
Colorisation !

Petite session du 04 Février :

Fait durant la session :
Correctif de la main appliqué. Gantelet enlevé pour garder de la cohérence (difficile de tirer avec un gantelet) et pour diminuer la connotation moyenâgeuse. Placement des couleurs de base sur l'ensemble de l'illustration.

Prochaine session :
Créer des éclairages de base sur chaque élément du visuel.

A faire ensuite :
OverPainting... en masse.

Sorry, mon Francais est mauvais!

I love the angle and character. I feel like the focal point, her eyes, is a bit off. They aren't quite aligned with each other and on the skull in general. Have you tried redlining the head with an anatomical skull? I think if that was done it might be clearer what I meant. I could have an attempt if you thought it might be useful. Nice work though.