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Thank you very much !
I will write a translation of my ideas, later. Do not hesitated to come back when my reflexion will progress.

10 days later

Maj du 17/01/2018 :
Améliorations globales du rendu en dégradés de gris. Précision gagnée sur l'ensemble du personnage et du fond. Problèmes rencontrés : Définition de l'arme et de la position des doigts. Définir clairement forme du pendentif et de l'épaulette.

Pistes d'amélioration : Penser aux ceintures. Penser aux sangles qui relie l'arme à l'armure.
Avant / après 17/01/2018 :



Mise à jour du contenu le 19 Janvier 2018.

Définition détaillée de l'arme, ajustement des finitions des contours, modification mineures de la tête, hissage de la source lumineuse secondaire sur le pendentif et l'armure, redéfinition de la partie supérieure du dragon, le fond perd en contraste, la bougie gagne en détails

Pistes d'amélioration :
définir la position des doigts de la main gauche. Affiner les détails du fond. réfléchir à la finition du gantelet. Redéfinir l'épaulette. Déterminer où doit aller la bandoulière. Redéfinir le coude gauche. améliorer la précision de la jambe au 1er plan sur les finitions.

Mise à jour du 23 Janvier 2018 :

Amélioration du rendu global, particulièrement dans les détails. Finitions plus poussées de l'arme. Clarification des emplacements des symboles religieux. Modifications importante du gantelet, dans ses proportions et dans son éclairage.

Pistes d'améliorations :
Continuer l'amélioration de l'épaulette. Corriger la position de l'étoile de David en lui faisant 45° sur le gantelet droit. Gagner en précision sur la lampe. Continuer de définir les bords de l'arme.

Cette design est magnifique! J'adore les gantelets ainsi que les ailes :smile:
Mais je pense que la perspective sur ses épaules est un peu décalée (elles semblent un peu larges). :wink:

EDIT: Ah, excusez-moi, tu as déjà ajouté cela à pistes d'améliorations! Bonne chance!

Thank you for your feedback !

About the shoulders, i didn't decide how wide this could be. In fact, this must be a protection and ostentatious. So maybe it will be some tweaks, but nothing sure. I can probably see if by modify the cloth i could decrease the size of the shoulder.

Again, thanks for your comment, I really appreciate ! :smile:

(I will reply in English now, man my French is rusty)
I do feel her armour should be about protection and it should be ostentatious, but my remark has a more anatomical approach:

With red/yellow I tried to highlight where I believe the shoulderjoints are, and the green dots indicate where I percieve them now, which would be anatomically to wide. I do think you can easily correct this by altering the positions of the upperarms a bit, which means that the armour on her shoulders doesn't have to change. Does this make any sense?

Yes, it does. I will try to fix this. Thank you for your help. :blush:

Mise à jour du 29 Janvier 2018 :


Fait durant la session :
Amélioration des détails de façon globale. Déplacement des parties supérieures des bras pour les ajuster à des épaules plus proches du torse. Finitions du dragon revues pour l'influence asiatique. Finitions du visage revues. L'arme est sensiblement plus longue et gagne en détail. La lampe est plus détaillée. Correction de l'angle de l'étoile de David. Amélioration de la fleur de Lotus sur le gantelet droit. Éclairage de l'arme affinée. Affinage de l'éclairage sur le drapé principal. Réajustement du contraste sur le chapelé.

Derniers correctifs :
Rajouter un doigt à la main gantelé...

Prochaine étape :
Colorisation !

Petite session du 04 Février :

Fait durant la session :
Correctif de la main appliqué. Gantelet enlevé pour garder de la cohérence (difficile de tirer avec un gantelet) et pour diminuer la connotation moyenâgeuse. Placement des couleurs de base sur l'ensemble de l'illustration.

Prochaine session :
Créer des éclairages de base sur chaque élément du visuel.

A faire ensuite :
OverPainting... en masse.

Sorry, mon Francais est mauvais!

I love the angle and character. I feel like the focal point, her eyes, is a bit off. They aren't quite aligned with each other and on the skull in general. Have you tried redlining the head with an anatomical skull? I think if that was done it might be clearer what I meant. I could have an attempt if you thought it might be useful. Nice work though.

Hello Ceinwen !
Thank you for your feedback!
Hm, in fact, i guess the problem is the eyes' height. But I will correct it in the overpainting process. A tiny change can absolutely change everything with this scale. So, I promise you to try to improve that point. :smile:
Please, do not hesitate to give me more feedback in the future. I would like to continue the colorization in the next days. I will be very happy to see your opinion again! :blush:
Have a nice day! :smiley:

Mise à jour du 06 Février 2018 :


Commencement de l'overpainting. Amélioration global du rendu. Sources lumineuses placées.

Reste à faire :
Affiner les détails des ombres et leur donner des couleurs. Affiner le détail du sol et du mur. Affiner l'overpainting des mains et du visage. Prendre du recul après cette session...

Mise à jour du 11 Février 2018 :
Mise en ligne du Concept Art V2


Note de mise en ligne :
Concept arts du personnage, faits pour l'occasion. Qualité du visuel suffisant pour repérer les grandes lignes. Clarification des informations culturelles & religieuses analysées. Références photographiques & influenceurs ordonnés.
Peu probable qu'une V3 soit considérée.

Mise à jour du 13/02/2018 :


Petite session pour corriger les deux anomalies : la sacoche et la grenade. Armure légèrement réalignée.
EDIT (suite de session) :

Fait durant la session :
Précision gagnée sur les détails du chapelet et du collier. Finitions augmentées sur le contour des ailes. Commencement d'amélioration du rendu des mains. Légère finition sur l'arme : bois.

Reste à faire pour les prochaines sessions :
Continuer d'améliorer le rendu mains + visage + chevelure. Améliorer le sol / mur. Rajouter les FX lumineux et d'ombres fortes.

Mise à jour du 19/02/2018 :


Fait durant la session :
Mise à jour du rendu de la peau, particulièrement sur la main gauche. Mise en place de l'ombrage lié à l'éclairage principal. Chevelure améliorée pour rendre plus de nuances et amplifier le volume. Texture du bois de l'arme plus fine. Amélioration de l'arrière-plan pour donner une ambiance caverne : augmentation des détails. Ajouts des FX lumineux : gloires.

Reste à faire :
Déterminer si une légère brume pourrait servir le propos et faire la jonction entre le sol et le mur : facultatif. Prendre du recul pour une dernière vérification avant mise en ligne finale.

Ajout du montage vidéo (20 février 2018) :

Ce montage vidéo montre l'équivalent de 18 heures de travail compilées en 10 minutes. J'espère que vous apprécierez ! :smile: