• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Thanks for the opinion @mrjar0, I might test that later if I don't run out of time, which is a big concern now :persevere:
--

So, anyone know if is it allowed to make a composition in photoshop
of multiple BPR renders from Zbrush? The chances of finishing the game model in time are really low, so I thought of just making a composition of the highpoly and paint some colors/effects over it. I asked this in the FAQ section but didn't get an answer.

Thanks.

The character has to 100% 3D so you wouldn't be able to add effects overtop. Hopefully you can get a nice polypaint in zbrush if you feel you won't finish an in game model version. You can do whatever you want for a background though.
I also think I won't finish in time, but, lets try to finish either way. If we don't make it, then we can still work on our characters some more afterwards. No shame in that.
You have an amazing character. I would love to see the finish product at the end.

Hey @malcom, thanks for explaining. Alright, I agree with you, lets just keep at it then. Thanks.

This is getting better and better man!!!
I really like options 2 and 3, but I think a mix of both would be better. I really loke the darker yellow on the option 3, but I prefer the "silver" color on the option 2 or even in the option 4.
But yeah... I believe the color distribution in the top options is the best ones, more consistent at least. Keep going man!! I'm looking forward to see it done!!!!

@felipechaves thanks for the input man!

So here is the retopo for the ingame version, with a generous triangle budget...

And here is the final sword, tried to make it less blunt:

Time to start mapping!

Nice. I'm half way done with retop myself. Hopefully you can get the textures and everything else done in time.

Yeah, I'm rushing here, I might have to redo some things later before I put it in my portfolio...

I think I have figured better what direction I'll go about the colors. I'll try to make white and see if it work. I think it represents better the warrior of light as Malcom mentioned previously.

Tomorrow I'll start painting the id map and hopefuly start the baking as well.

I loving the color here.

Thanks guys! I was/am very focused on making progress with this character. There's a lot to fix and things that could be improved, but I'll move on to the sword and her pose so I might be able to finish it in time for the challenge.

Here's what I've got so far, a real-time render in marmoset, going for a clean stylized look, at least that was my intention. I have yet to figure out how to do better lighting and shaders in marmoset.

Hmm, have to tweak the gloss of her face

Now that is a paladin of the moon faction. Absolutely fantastic. I really love the color scheme.
Have you tried making the transparent parts emissive perhaps? Could look quite interesting.
Keep up the good work :smile:

@mrjar0, Thanks! And yes, the emissive bits are definitely in my plans.

@malcom Thanks man! If it wasn't you, I wouldn't have pushed it to this point.

@Daniel_Velph Thanks!

10 days later

Thanks @timdan.
------------===
So, just to say that I'm calling it done and updated the first post with the submission images. Also, thanks everyone who watched and commented this project, it was very cool to design and make it happen :blush:

Looking awesome!maybe I've overseen it but where is your concept sheet?

Congrats on finishing. :smile: Follow the format linked below for your final submission in your first post. :smile:
Image: Final
Image: Detail Sheet
Personal Details.

@brainfunk the entry is actually correct, the order of personal deatils doesn't matter that much (: