• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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I'm not satisfied with it but I wanted to animate something soon. So if you guys think I can improve on something please advice because I'm didly done looking at this thing and it's been too long.

So I am going to animate it soon (hair moving, clouds, etc.) so please give pointers or paintover it or whatever to make it look just a bit better. Thanks

Hey @Gorshdarn

I'm definitlely down to help. Can you let us know your intention you set for yourself for the piece?

Can be anything for example "In this piece I wanted it to feel (Blank), and still show (blank) for the viewer. The story is (blank).

I'm going to work on some lighting stuff for you while you respond.

Well I wanted to make a floating character for a lil home screen sort of animation. There really was no story behind my character it was just a spark of the moment kind of illustration. So the workflow consisted of me creating the character first and then the background which I wasnt planning on doing but happened anyways just to see how far I could take it.

I wasn't really pleased with the outcome but hey if youre willing to help then here's my input to your questions.

"In this piece I wanted to feel weightless-ness and action, and still show adventure for the viewer. The story is my oc closing a demon portal."

So first of all your values, colors and edges, :kissing: MWAH chef's kiss! I wish I could make color decisions this quickly.

Your colors are confidant, your edges are good, clear and subtly controlled where they need to be to draw our focus to your focal point. There is a style in your mark making and your charicterization of figure, and features.

Your composition is great. You might be tired of it, and that can make you not like it. but your stream of consciousness has a strength here you should recognize. And I think you need to harness that. To create something with no planning and thumbnailing before hand at this stage. Again :kissing: MWAH! Chefs kiss.

So if I were to look at this like an art director the only thing I would ask about is the design of armor. Its distracting me a bit. And we don't want that to distract us from our feeling of action and weightlessness that we desire. We want to get it immediatly, not be distracted and ask ourselves, "whats bothering me."

There were some minor MINOR perspective issues with the figure anatomy, I didn't fix that because it would change the composition. I think it works here just fine anyway. But you can see the elbow (her right) and depth of the torso, and facial changes were made.

I always am of the opinion, if its good enough to buy - there aint no f***ing problems. You got away with it.

Your light wasn't as unified as I thought it should be. So I tried to help in that aspect as well making her cast a little bit of shadow. I always picked from your own colors to try not to hurt your color scheme.

I pulled in her scale armor on her upper arms a bit to help with the distraction mentioned before. We want her to be fast so we wont need extra weight. Made her pauldron bigger cause...fantasy! And added a little red (or orange) to the gold.

The biggest change however is the hand. Humans always look at the hands and face to communicate. So when we paint our last little bits we should spend extra time on them. So to communicate action and not change the perspective of her pose I put a slight upward bend as if she was floating and placed it in a little more natural position. I mirrored the forearm scale armor to unify the design because the forearm amor was distracting me as well. Interesting shape design, but I couldn't stop staring at it.

The last thing was getting a little bit of texture on the portal to make the viewer think, 'oh its a portal' because I didn't get that at first. As well as brightening it a bit so we could get that rim light you liked and make her stand out more. (ignore changes I made to smoky areas, I was just covering up the little pallets I made)

The only thing left that I didn't work on was story telling. 'Closing' the portal I dont get from this. However I do get that its a portal and she is in some other realm with these creatures. It would make great cover art or maybe even a splash page.

Great job. I tried to find some of your other stuff on here and this is your strongest piece. Keep up the hard work.

Compliments to the chef! sembra gustoso MWUAH *food kiss

I'll keep your advice and work on the arm, pants and armor. Not really feeling the face or the portal but I will work on those too.

Thanks for helping out :beers: