• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Hi hi Cubebrush community!
After a brief hiatus and some significant practice from when I'd done some commission work as a teenager, I'm now looking to move from being more of a hobbyist and generalist to focusing my future on my passion for 3D Characters in games. I hope to learn a little more every day and gain all kinds of new skills along the way!

Any and all constructive tips, tricks and critiques are very welcome!

A few brief details about me -

  • Entirely self taught starting from my early teens in Blender and other freeware

  • After a hiatus and some time taken to brush up on drawing and other skills, I will be building my portfolio and social media presence from the ground up

  • I have taken some small commission work over the past 13 years but I'm hoping to some day break into the industry proper


Some contact info/places I may be found at include -
- Facebook
https://www.facebook.com/hazel.webster.12382
- Twitter
https://twitter.com/HazylDreams
- Email
hazel.k.webster@gmail.com


With that out of the way, I'll begin with my first full character asset project -

Finding myself inspired by Blizzard and the sci-fi style of Marc Brunet, I felt drawn to create something in that area, I quickly scribbled some ideas down and landed on a future-medic who acts as a form of guardian to the denizens of the greenwood bio-domes that she calls home.

I gather together some reference and begin my journey!

References -

Lots of scribbling and a day later I have a concept illustration I feel comfortable in taking forward!

When I'm fully happy with her I intend to give her a fluffy companion to nurse back to health, but for now one thing at a time.

I have since spent a little time creating a suitable highpoly basemesh for the project that I can carry forward for the full space-suit outfit and hopefully if my foundations and fundamentals are good enough, get even more use out of in the coming years -

This is where I am at right now, tomorrow I will begin sculpting the rest of her outfit and planning out the best way to approach a clean retopology of the asset along with any more tidy up and additions the design needs to pop.

Thank you all for joining me and once again, feedback is very welcome. I hope you have a good day! ^_^

-Hazel

I can't really do a paint over at the moment but I would suggest to keep working on the basemesh anatomy. Looking at the 3/4 view the forearm seems wonky.

the brachioradialis muscle is whats bother me. Besides the arm, I think you can still work on the face some more to get it closer to concept. Keep up the good work. You have something really cool here and I look forward to seeing more. Lastly welcome to CB

Thanks for the critique, I've made more progress than I was expecting on the outfit but I will take the time aside right now to re-study arm anatomy and try to correct the problem.

  • Current progress from the time I've spent tonight

Having had it pointed out I certainly think there are some troubles in that area, the forearm itself is probably too narrow from front to back by comparison to it's width and also remains roughly the same thickness along it's length rather than tapering in toward the wrist.

As for the face I will take time to experiment and see how close to the concept I can get. I think the eyes/eyebrows could use some work along with the face maybe being made a little wider and softer.

Thanks again for the critique, I'm always happy to learn the things I'm blind to!

Nice work on the clothing here. Looking good so far. Look forward to seeing some of the changes you make later on.

9 days later

After some technical difficulties, a fresh install of Windows plus some time to reconsider details in the concept and study the weaker areas of the basemesh anatomy, I've arrived at a High Poly sculpt I'm comfortable bringing forward to retopology and texturing -

I'll give it the night over to see with fresh eyes and hopefully a little feedback for any changes required before continuing on with the project.

I think it looks really good. Nice and clean

4 months later

Hi once again everyone! It's been a little while!

I'm happy to report that I have finished my first game character project and I'm just giving myself the evening to think over any finishing touches before I post across my social media channels.


I've had a bunch of fun with this project and learned a whole lot along the way that I plan to carry forward into my future work.

As always any critique and suggestions would be super awesome and I thank you all for taking the time for me!

Damnnn, this is awesome!
I can't critique much on it as I'm not quite familiar with 3d
but as a 2D artist, I'd like to complement you on your colour choices and I love the overall design