• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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I took a bit more time to render these eye studies than the others. I had to cut myself off though cuz i could just keep going further into hyperrealism.

I want to study some anime and cartoon artworks next I think since I kind of want to get away from realism eventually and I'm interested in learning more about stylization.

Nice work on the chains and fence brushes. You may need more practice with the 3-point perspective. Nice work on the faces and the deformations of its shapes.

The 5-point grid looks great, as well as the eye studies.
The four-point perspective mand does look a little challenging. But it works

Thanks for the comments. The 3 point perspective stuff was a note taking copy from Marc's lesson. I haven't actually tried applying that to any art yet.

Taking notes while watching the lesson helps me to remember what he said, but I think i'm going to do some perspective lessons out of a book soon though since his lessons on that topic aren't very in-depth.

I did some studies from the 100 heads challenge pinterest board. I stuck with just line art for these since they were pretty time consuming.

Back to some gestures and feeling rusty. I really need to make time for these every day.

Nice work on the heads. the line work looks great. The gesture drawings are pretty good as well.

Some more gesture drawings from the past 2 days. Definitely need more practice here. They all still feel very stiff to me since I think i have a tendency to focus too much on the outline instead of pushing the poses with more sweeping lines.

I see the potential in a lot of these poses to be pushed even further, exaggerating movements and playing around with the flow. I personally can't do it on poses faster than 2m. As for drawing the outline, from what I've observed, drawing the outline seems to be the default state we revert too when doing gesture. I do it myself and it's difficult to kick the habit.

I tried to follow Michael Hampton's techniques for a while (He recently did a video on the proko channel but I haven't really been able to put it into practice on 1m poses due to a lack of line confidence and observational skills. Maybe you'll have a better time with it, you have such good lines.

Maybe we should ditch the timer in favour of learning the other approach and just be mindful not to overdo it? The timer actually might be hindering growth and cementing in bad habits since we are approaching it in the same ‘outline the contour’ way every time. Maybe it benefits pro artists that already have the skill set, but I am now thinking it might not be doing people that are new to gesture any favours. We want to get better while doing these exercises and improving our approach isn’t always about speed.

From my understanding too, the point of gesture is to find the spirit or essence and push the pose beyond what we are seeing so that we can develop under drawings that have a more dynamic look to them so that when we actually do that final drawing over top, there is still some dynamic ‘pushed’ aspect left in it. This just isn’t coming through to me in my gestures at the moment, which is why I think I am approaching it in the wrong way since i am still so focused on those contour lines. I also seem to have a tendency to try to complete the full outline and not leave any areas for the eye to just fill in on its own.

I was watching Glenn Vilppu’s approach last night and it’s more about ‘feeling’ the flow of the body and he uses numerous curved lines with breaks in between them to lay in the flow of the rhythms. He then does another pass over the drawing with the wrap around contours and what he calls containing or ‘bracketing’ areas like the ribcage and pelvis and leaves some areas completely undefined. From what I have seen of Michael Hampton’s drawing, his also looks similar with the contour lines and he has more of that flowing feel I am after.

Took your post to heart and gave it a go, I'm not fully pleased with the result, mainly due to the technique being new to me. But the results are definitely gestures, not figures in gestural poses. The gestures could be pushed further and the line quality better, but that'll come with more experience.

Nice work on the gestures. They look more fluid.

Practicing some hairstyles and manga heads. There's one realistic head thrown into the mix too since I drew it and then decided to draw manga instead. lol

Some studies of the planes of the head from a book called Special Training Animation.

More gestures. I was trying more wrap around lines with these. It feels like it is taking me forever to get through term 2, but I'm happy with the pace I am going. It's nice to look back on how far I have come already. It's motivating me to keep going.

Nice work on the head styles, head studies, and gesture drawings. They look great.

Awesome studies, really gestural poses too! Are the manga heads from imagination?

Thank you! I think our conversation about them other day helped us both to level up our gestures a bit. I still don’t feel like I have established a consistent go-to method for them but I feel like they are getting a bit better.

The Manga heads are from a reference book on how to draw hairstyles. I don’t have a ton of experience drawing manga characters other than my practices here, but I want to learn more about how their features are stylized.

I did some more gestures today after watching some of Michael Mattesi's force drawing content on youtube. I also started a portrait study that I plan to try painting in full color with some rough painterly brushes later in the week.

I was following along with Jonathan Hardesty's Expressive Portrait Course on Schoolism for this portrait. I like his painterly approach.

I blocked the initial line drawing in with the grid method to achieve accuracy and then blocked in the shadow shapes as the next step.

Jonathan mentioned that the shadow shapes are a good place to start since you can begin by carving a likeness out of them. After that step, I began painting over top of the shadow layer to complete the portrait with some texture brushes.

I was going for a more painterly look this time since I want to get away from airbrush style rendering since that's typically how I would go about a render.