• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Hello,
My name is Karl.

I have been out of the art scene for many years, though this past few months I feel ready to take a bold step out of my comfort zone on my own and share work again.

I have been using Painting and 3d modelling programs on and off for years, and feel like the 2d skills could use a catch up to complement the 3d. Which would be amazing to level up those skills. I mostly draw and create for myself and very few people have seen my work. Like a small blip on the radar, Though I don't expect this will be too easy to improve.

Portfolio- https://www.artstation.com/wagssie

I Will start off with a Form study of an Excavator. This is assisted with Rhino3d and painted over in photoshop. Thanks For looking :smile:

Line render.

masks...

Shadows

forms and colour

Paintover of Honda monkey Model.
This is kind of messier than I hoped...especially managing layers. Though an experiment. There are somethings that are probably quicker in 3d like reflections and geometry, especially tire treads and the chain. Though I can see It can be a bit over greebled or detailed, and not merge so well with my painted lines.

Geometry for base

Paintover in Sketchbook pro and Photoshop

An update on this older Metroid Fusion painting.
I was just looking to see if it has made a difference in places studying a little composition and color theory, as well as some form studies and linework. As sometimes I feel my studies are disconnected. -Long story. I think I have a little better idea of where the light will go, as well as the cool warm balance. The values seem a bit clearer. I have tried to give an example of what I was doing, going left to right from older to new.


Assets, and example.

Just having some fun :smile:
The shakers are 3dmodels with keyshot and photoshop.

And the Forest is a colourized sketch.

I have started on what may be the hardest Form study yet due to the nature of intersecting curved surfaces. I may feel confident to try reflections out... But the forms need to be correct. Some quality resources to help the process- Scott Robertson's How to Render book, some of the resources from the Schoolism class, and i can play with the lines in 3d space to try and plot the angles.

I feel this is ambitious and we shall see... The sphere and diamond shape were my last attempts in 2012.

Playing around with an old concept. This one was made for conceptart.org years ago. Never submitted. I was just experimenting with colorizing again. It was pretty much merged into a couple of layers and greyscale like most things made ten years ago. I feel the value pattern is a little too similar in the foreground to the mid. And there may be some repetition rather than separation. Interestingly if the values are in the midtone, there is options to use a bit of intensity, whereas the background doesn't quite change as dramatically.

There is some progress with the form study. I think this is ideal for the lines. Maybe I will need more drawthrough information as it progresses. Super hard to visualize a 3d curve then to rotate it into perspective. This was pencilled, then inked in sketchbook pro. Ready to start making paths in photoshop.

Some further Progress.
Lost quite a bit of time when the masks disappeared importing back from sketchbook. Requiring a redo of all the pen masks. Will fix a few lumpiness here and there.
Then, I think this is enough before the reflections. Extra on the accuracy to the reference may lose sight of the learning process on reflections, so there is a reluctance to be too accurate or put too many details. The wheels are just imported from the reference, as suggested in an example from the How to Render book.

The other part of the week has been making a Kraid from Super Metroid, learning some new tools in Zbrush. This is intended to fill some gaps in the Soft Modelling side of things.

Further progress on the reflection studies, Was using more of Scott's book. These are not easy as they are combining form, perspective and value relationships. Though I think there is something that looks okay. The studies apart from the corvette are using linework from the book. It was interesting to try and plot things in rhino and see the reflections change in keyshot.
I did try a colour sphere though, though it seems a bit off... I think the sphere is meant to have colour change after the terminator. There is a bit to balance.


Black seems to rely more on the environment to explain the shape, and white the form...

I experimented a bit with having shapes inside rhino to try and raytrace where the bounce goes.

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