• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Hello, this is my first post on this forum, and I'm really looking forward to getting involved in the community here.

I've always had a passion for creating worlds, and my dream is to become a concept artist. I always drew as a child, but started started learning seriously about 6 months ago. I will be posting my progress here. Critique is highly appreciated! =)

Here are some earlier drawings to show you at which level I'm at.


Nice, you have a good control of the render :smile: I do recommend to study gesture drawings and constructive drawing.

Don't know if you go to life drawing sessions but if you don't try to go.
Cheers!

Thank you! =) I do go to life drawing sessions once a week, and I feel like I'm improving slooowly but surely. I'll keep doing figure studies! I've looked into constructive drawing a bit, but I have trouble actually applying it to life drawing. Any tips on this?

13 days later

Here are some value studies I did. Really struggling with simplifying the pictures into plain values, so I guess this is good practice =)

1 month later

Can I pretty please get some critique on this? It's my attempt on making some creature concept art. The idea of the creature is that it's a fast runner and it's entire digestive system is in its head. Because of this it breathes through holes in its chest. The sacs on it's throat is used to store halfdigested grass. I decided to make it as an orthos view so I can later model it, but I'm gonna make some perspective shots of it later. Any tips on improvement on this?

@luckyyy Hey man, nice job so far. Keep it up! I did a quick paintover of ideas to hopefully springboard your creativity with something.
Good luck dude!

Some things to think about:
1- The idea is super crazy. This is good, but can be bad if you take it beyond an understandable place. You want to merge believability with creativity. Because of this, I'd recommend keeping the crazy elements (holes for breathing, visible food sacks, digestive head) but basing the body closer to a real animal (like an antelope or something). You want to find that sweet spot where people recognize it, but then also see the cool twist that you've added.

2- Maybe play up the head less and the green sacks more. They're the most visually interesting thing you have atm.

3- The tail doesn't really make sense in terms of it's function. If it's for defense or offense, for spectacle. It's more weird for the sake of being weird. You can probably nix it since most quick herbivores use their speed for defense. Sometimes less is more.

4- Look at other creature design to understand slowly what other's do. For this specifically I'd recommend devouring terryl whitlatch and seeing if you can find a pattern in what she does vs. what's found in nature.

5- Lastly, I really like that you made a bump in where the guts would *normally be. Really smart! I'd still say to give your creature more mass and muscle, but keep the gut.

@FITZFACTOR Awesome comment!

As Fitzfactor said, credibility is very important, and I think that for concept design, its all about credibility. Design is about making things work, and when going into the visual elements of design, it's all about the aesthetics. Its about making things look "right". And to make that happen, you've got to base things off reality, and logic, because that is how subconsciously think of things.

I think for your design, the weirdest thing about it is the very face-digestive system thing. You really have to ask "why" for this one. For example, plants don't really have digestive systems, but carnivorous plants kind of simulate one by using their very "mouth" to trap prey and dissolve them to absorb the nutrience. You have to ask, what it gains from this different approach; because remember, life has been on earth for billions of years, and there is a reason for why most of the animals have guts and organs in their rib cage.

In a way, I can see how this can make sense on your design. Looking at us; we don't have organs on our limbs, they are pure muscle, bone and blood. However, since we have our energy-producing organs in our rib-cages, its no problem, because the body separates the functions. And so; our arms and legs don't need to contain organs, and can do their function without any problems.

Following this logic on your creature, it would mean that it uses its ENTIRE body as a muscle to run extremely fast, leaving all of their organs in their heads. If that is the case, shouldn't the head have more protection? and if its supposed to run that fast, maybe its body should have wind-piercing shapes to gain even more speed? its legs would also perhaps need to be thicker, considering the amount of force put into running, and it should also have more structure in its belly as to hold it together when running (this is a quadruped, without proper muscles in the back/belly, how is it supposed to run fast without snapping its back?).

Now, there is some design that I like about this. Its a grass eater, and that becomes clear when you consider how fast this thing has to run. Its definitely running from something! A problem cheetahs struggle with, is the amount of energy they have to take in because of all the running they do. If they are unsuccessful in more than three chases, they might easily starve and die due to the energy used, without gaining anything. So perhaps this creature, uses its tongue, or tail to pick up food and digest it while its running? a perk of not having "guts" in its belly, is that the muscles wont interfere with the digestion during intense runs.

I also got another interesting idea about the holes in the chest. Sharks can't breathe unless they keep swimming, so perhaps this creature, since it only has pure muscle in its rib-cage, it uses the muscles' movements to pump in air, instead of having a hallow balloon inside them.

I'm also thinking that, perhaps this creature could utilize the acid used in the digestion to defend itself. Since it is already located on the front, this can be used to fend off hunters.

So I obviously changed a lot; I'll go over what I wanted to change. Sorry for the rough sketch!
I wanted the creature to feel stronger, and have a more robust body. However, I didn't want to lose the elegant look of your creature. So, I look at some horse references to give the creature a prouder and stronger body type.

I didn't want to MAKE horse though, and I saw that your limbs were quite different from that of a horse, so I looked at some Maned-Wolf references and tried to give the character, that tall, strong, looking shapes that these wolves have. Oh, and, I gave it hoofs, so it can deal with the fast running better.

Now, it wasn't intentional to make the head look snakelike, but you can call it a happy accident, because when I realized, I HAD to add a cute snake tongue. This also helped the design, because its supposed to be THE super-fast, uncatchable creature. With this tongue, it can sense the hunters even faster.

I gave your creature a mouth, because I stumbled upon an interesting design that kind of played along with an idea I had. So, the creature can use its digestive acid to defend itself, and that reminded me of this beauty from pacific rim. The idea is that, it uses its mouth to spray the acid.

The creature has also four eyes, two of which have completely different functions. The one with the big pupils, is mostly used during nighttime. It is the bigger eye, so it can open the pupils even wider during the night, and take in more light, so it can see when its dark. The smaller eye is mostly used during the day.

And lastly, I gave it bat ears.. because why not.

Either way, my paintover is a bit more grounded, and kind of goes away from your lovecraftian, horror, alien like concept. But, this is only an example, so I hope it helped!

Just a last point; I like your design. Its pretty cool, and its ORIGINAL. Now, I don't know if you wanted it to be very alien like, but I feel like there was too much originality, or uniqueness in your creature. It is okay to take inspiration from others, or from reality!

Thank you guys both so much for your input! I really appreciate you taking the time to do these paintovers and critique my work. I love your ideas, and I've altered the creature slightly based on your suggestions. So here's some basic info on the creature and how its body parts make sense.

The creature is commonly domesticated by humans and used to get around quickly. They are in many ways equivalent to horses on earth, and they're valued for their speed, endurance and preservative acid.

I changed the head quite a bit, and I'm sure about this design at all. I will probably make some head iterations to show you later. I loved your ideas about the sharks and eyes Achronic, and decided to implement them. It struggles with breathing if it's standing still, and even though the muscles in the chest can help it breathe, it will always prefer to move around to get the air flowing through it's lungs. The air goes in at the front of the chest, and comes out from the rib area. This gives it an incredible amount of oxygen when running, and it doesn't have to breathe out.

The barbs on it's chin are made to gather grass when the creature is on the move. They are flexible, and put food into the mouth much like a shrimp does. I'm thinking of perhaps making the sacs actually digest the food, as well as preserving it. I also liked the idea of spitting acid as a defense, and changed the bump on the forhead to a tube expelling stomach acid.
The tail needs to be big to counterbalance the huge front body, and also helps with balance when turning, and can be used to slam predators.

What do you guys think of the new design? Again I really wanna thank you for your critique. It means a lot to me, and gives me a ton of motivation and inspiration!