- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.7k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.5k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.7k
Thanks you all! You really helped encourage me to start term 2 ASAP
@WeirdOwl I'd love to render them but I have never rendered anything more than example boxes and similar stuff. See you in a few years I guess
@ghostmonst3r I think the line quality comes from doing DrawABox. Nothing like being forced to draw exclusively in ink pen for a year to help with confident lines
Seeing how you have done with linework, I think you'll do fine with rendering
Though I'm in a very similar boat to you (having not rendered anything before, but then again, i'm lacking your experience :P), but I've watched many videos and it seems that rendering is about putting down a basic colour/value and working from there.
Start adding some simple shadows and highlights and build up from there. It looks to be about pushing the values around to get the shadows and highlights where you want them/need them to be. Or at the very least, that's what I see people doing all the time
2 months later
Hi guys,
i've been working on term 2 for a while now but today I finally finished something that I can show so here is my vector 2D character, a cat with a hat
Since Photoshop export to SVG is buggy as heck (why does it not export vector masks or smart objects correctly?), the only way to show that this is an actual vector graphic is a gif of me resizing it repeatedly...
Oh and here's my preliminary sketches - I had shading sketches too of course, I just deleted them whenever I finished the vectorization so that the whole thing was less confusing so unfortunately I don't have those anymore.
Notice the hat getting larger with every iteration xD
11 days later
Hey
I did the Blending exercise - I made myself a template: (maybe it can be useful for some of you?)
Smudge Tool version:
Hard Brush version:
Soft Brush version:
I don't think I'll ever use the Smudge tool much, it's just not for me.
But surprisingly, I kind of like the visible strokes in the hard brush version.
Also I started practicing loomis heads, from a loomis head 3D model, from photos and a few from imagination, I rotated through the 3 types a few times but since it sums up to 180 heads I thought I'd better put them in a gif ^^'
Upwards angles where the underside of the jaw is visible are my downfall so I practiced them a lot.
Time to get started on the features! But I'll probably do some other assignment first to get some variety
24 days later
14 days later
I can't believe this is happening, but I finished the first round of features practice!
All finished drawings+rendering were done from 3D model references.
Anatomy and structure overpaints+drawings (for lips and noses) were done from photo references.
(Now onto actual photos and colors urgh I'm scared.)
Also, you can see my drawing and rendering style changing here as I'm using more and more structure, learning shading, and then later using a better block-in process and a textured brush.
Eyes:
Ears:
Lips:
Noses:
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