• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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So I'm starting a personal project called Project: ENNOIA, where I'll be creating characters and environment design based on my own original world and story.

My plan for this project is to design characters, props, environments, etc... and materialize and share with all of you my thoughts while creating the world of Ennoia! I decided to make an Art blog not just to share my progress outside of ArtSchool Students, but also as a sign of commitment to myself that I would work and see this project through!

Feel free to join me in this journey and would greatly appreciate anyone who can give their feedback on my progress!

Here's the first rough sketch/design of my first character, Deca.

So I'm finally at a stage where I'm close to finalizing Deca's design and at a point where I'm now focusing on medium to small specific details.

Hue exploration stage.

Early weapon concept design!

Feel free to let me know what you think or even criticize or give any advise on my work so far!

That is amazing. I like the character and the scythe.

Heeeya~! Seems like it's already been a week since I last posted in here. Hope everyone had a wonderful week! I'm not particularly sure how much "progress" I did this week but here's a concept design of what I call in Project: Ennoia, Savages, mages who reached the most severe case of Caster's Blight.

What's Caster's Blight?
- A disease that infested the magic casters or casters of Ennoia of an unknown origin. A phenomenon where the user loses control over his/her own magic from within, jeopardizing the user’s ability to perform spells and exhibit “Mana Sacs,” a slight blue blob of mana that would infinitely grow under the skin caused by caster’s blight, all over their body, that when popped, would leave an unhealable wound on the caster’s body even with magic. One proven cause of Caster’s Blight is an extensive use of magic over one’s capabilities.

I had a lot of fun designing this! Designing this creature, help me visualize and give a strong foundation on what Caster's Blight is all about! What I find interesting is on how I ended up having some of the symtoms of the said disease just by adding some thing that I think would look "good" on the creature visually.

Maybe this is what actually concepting things are all about? Not that I'd know since I'm not there yet, but I can for sure say that I had a lot of fun "solving" things... Weirdly enough, just as much as I find it really hard and sometimes really frustrating coming up with a design, that's also the part where I find myself really focus and motivated to come up with something that I think would work! Anyways, that's it for me for this post.

Have a good one y'all!

ooh your art and world are so cool and interesting!

Awesome work! Feel free to leave links to your social media. It allows us to credit you on social media.

So here's another character I had in mind in Project: Ennoia, her name's still undecided, but she's entitled the Queen of Blight.

At the very beginning of the process, I don't really have a very concrete idea of what would she actually look like other than the fact that she had light hair, pale skin, and someone who can "manipulate" mana at will to wield any weapon of choice.

While working on the body, I thought it would be cool if her dress is also made out of mana meaning, it's a part of her body, so I ended up using pretty much the same tone and hue of her dress to her skin. This was good and all until I realize how I dislike the contrast of her overall design. Everything about her is just bright., too bright. I tried adding some accessories w/ much darker tones to bring focus on important areas such as her face, but it kind of ruined the feel of everything about her design being made by her.

This problem left me no choice but to try to experiment a bit and question why I decided to do the thing I do lmao.

Here's the part where I decided to give her dress much darker and deeper value in contrast to her skin. I'd say contrast-wise, it's aight, but the overall feel about this design is just.. meh. The part of the design that made her "special," in which her dress is a part of her is gone, making it look too generic for me.

*Note to self. Avoid using the symmetry tool. I know it's fun and convenient, but... just dont.

Thus, brings us here today where I decided to redesign her whole and start from scratch. Thumbnailing is not necessarily something that I do even though I know I should. But doing it this way gives me much more freedom to explore and test the limit of how many variations I can come up with from a single concept. So yeah, lmk which one of these potential redesigns for her you guys liked the most!

Have a good one y'all! ^^