Based on my limited knowledge, yeah. Based on one of 3D Animator Dikko's video on 3D modeling for animation, animating the figure would be more optimized if the polygons on the figure were arranged a certain way. I followed another approach from Bran Sculpts, but I was overzealous in how much polygons I was adding to my figure during the retopology phase. So I created way more work on myself unfortunately, and this has led to some odd areas in my model where some polygons/faces look unevenly spaced.
But this has been a good learning experience for me. I'm still afraid to jump into 3D animation frankly, but I also can't help but feel excited about the possibilities of what else I could do with it.