• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Hi everybody. I have been doing some character design work for a personal project and using it as a reason to learn anatomy. Below is a sketch I've been working on; it's still pretty rough, but I wanted to get some opinions about the anatomy before I get too much farther along. The end goal is to try out some different outfits on the character but I would still like the underlying anatomy to be correct. Any input you all could give would be appreciated. Thank you in advance.

Hi Zeke!
Your work looks pretty good so far! Your arms look good as well as the hands. :+1:

There are some things that do stand out that I think would help you immediately.

Your facial construction is pretty good so far. Good shapes all around. However, i think you may have drawn his facial features abit too high. If you study some sources like Andrew Loomis and his "ideal" facial proportions. He places the eyebrows around the mid-line, or roughly the same level as the top of the ears.
I've attached his reference below as well as edited your image if you don't mind.

Your Chest anatomy looks fine, but some things that could really help the image in terms of depth and perspective would be to understand the underlying forms of the rib-cage as well as the origins and insertion points of the Pectoralis. As currently the pecs on your character look a lil flat (as in they dont describe the egg-like form of the rib-cage) . A bit further into that study and you would notice that the muscles could be used as cross-contours to help describe the main mass of the torso.

Other than that, his feet be looking sick too (The good kind) albeit the feet seem to be of different sizes judging by the difference in the height of the ankles :sweat_smile:

Somethings that seem like they would help is to first develop a strong Gesture then add form via mannequinisation of the character.

Side note:
Do gather more critique rather than just from my message as its good to develop a large library of critic and from there decide what works for you and what doesn't :sweat_smile:
Happy travels! I hope to see more from you soon!

Hey there, looks pretty good

The curve and angle of the right brachioradialis looks off; also I’m not sure if its just a stylistic thing where the realistic body contrasts with the face or if its something else, but the face feels a bit off

I really appreciate the comments (and the visual examples you've given). I'm sorry it took so long to reply; I've been busy all weekend. I too thought the face needed some work; I feel like I have an entire sketchbook just of this guy's face and I still have a hard time drawing it the same way more than once :wink:. I think you're right about the chest too. As for the feet, the more I look at them, I think the problem is that the right calf is shorter (and thicker?) than the left one, though the right foot itself might need a slight resize as well. When I get the chance to implement these suggestions, I'll post the update drawing to this forum thread. Thanks again!

Thank you for the feedback! The face does need some work (the proportions are wrong), but the aesthetic is sort of inspired by anime and manga, so the final form will still be more stylized than the rest of the anatomy (though that won't be entirely realistic either).

As for the right arm (I assume you meant the character's right and not the right of the drawing :blush:), is this more like what it should look like?:

Once I get the chance to implement the suggestions I've received, I'll post the new version to this forum thread. Thanks again!

Hey there, yeah that’s exactly what I meant, looking good

Okay, here's the latest version with everyone's suggestions implemented. I also tried to clean it up slightly (I fear I may have overworked the torso a bit, but maybe it's okay). Please let me know what you think.

Awesome, I think it looks better with the torso further developed like this, also it has more implied lines and I think that adds certain depth to it that it didn't have before

I should probably make a WIP thread for this. Here is the line art I drew over the sketch; I tried to be more thoughtful about where I put solid outlines since I intend for the final shading to reveal the forms of many of the underlying shapes (implied lines like snakker mentioned). My initial sketch was very sketchy, so hopefully I didn't lose too much information when transitioning to the cleaner lines.

The first image is the pure line art:

The second image is the line art with an additional line weight layer on top of it; I watched a tutorial about line weight by comic artist David Finch (here is a link to it) the other day and thought I would try it out. Both images have a (crudely drawn :smirk:) arrow showing the direction of the light source; I tried placing the thicker line weights on surfaces facing away from the light:

Please let me know what you all think! And thanks again for all of the help!

Awesome results, it’s already conveying a much better sense of volume just by playing with the line weight