• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Hello everyone~
My name is Robert, but you will see "Sazanami" as my screen name for just about any online account. Finally decided to jump into this course after following Marc's youtube series advice for a solid year or so. I am a pretty seasoned (though not professional) artist, though definitely have room to grow and could absolutely use new perspective and critique to help spur that on. However, i am VERY new to forums and online social posting in general so I apologize to anyone in advance if I manage to do anything dumb along the way to figuring out how to make it work. I am also pretty friendly but have a habit of lurking when it comes to comments and posts, so feel free to call me out on it should you ever ask a question or make a suggestion and i don't address it directly as i will try to get myself to do more.

Haven't jumped into any classes or assignments quite yet, but i plan to do so throughout the week to get a jump start on it all and will likely jump all around through the terms to find a good starting point for my skill level and still review/practice some of the fundamentals.

Also wanted to add a painting that is currently in progress (getting close but not done. Working on the lighting over all) as a good idea of where I am starting from and where my skill level is for any content I am starting.

Over all, thanks for taking the time to read this and please let me know any suggestions or if I already missed/messed something up 😂

Absolutely! Will def give that a try when i get to adding the highlights and refining the textures for the metals. Thanks for the suggestion and examples for what you meant as well :smile:

Welcome! @sazenami17 Have a drink. :tea:
The drawing is well constructed with good colors. I like the style. The background is not to dark (maybe a little to mutch on the left side). The dark arm disappears a touch too much in the shadows. Is that a conscious, artistic decision?

Welcome aboard, definitely going to be off to a strong start
cheers!

Thanks! I glad to hear it seems to hold up well. And yes, but I think you're right about it being a bit too much. My plan is to go in with highlights and add a bit of blue rim light around the edges of that arm and reflecting off the little coins to bring it back. The shadows do come out a bit awkward in this stage without the highlights to balance things out, but i'll be working to smooth that out some.

Update on the inititial painting:

Feeling good about it being more or less finalized at this stage, but would love feedback if anyone here thinks it could use more work or polish. Regardless, I plan to start jumping into the content of the course from this point on (though jumping through terms like hopscotch) and probably will start with term 5 or so and go back to earlier ones for practice and studies along the way to break up the intensity. And again would love feedback if that is a bad idea or anyone has better suggestions on work flow when jumping in with more experience. (I definitely know i can and will alwayd lesrn something new by looking even at earlier terms)

29 days later

Okay, so been working on some stuff from term 5 and I really enjoy the concept, though, admitedly I am not used to working on sillhouettes first and I feel my inexperience on this front shows (plus, I have been distracted on other art projects I needed to work on for other people) but some updated progress:

Starting with my hero shape, I admittedly loved the concept of this without having ever done this before. Not sure that my shape completely captured the idea of the assignment, but its somewhere to start and definitely gave me some shape language to work from for sillhouettes and beyond.

From there i moved to actually making the sillhouetted figures, though hindsight tells me that I didn't pick an ideal pose, as i lose some interesting shapes when working from these

I feel like the second set of these are definitely improved, though could use some more work. Would love some input/feedback of any kind here. Like I said earlier, I am not really used to working from sillhouettes, so any pointers or suggestions go a long way.

From there I actually worked on the character's arm specifically, as staying in line with what Marc outlines, I have detailed ouy what I want my character to be:
A cyberpunk (not necessarily the game) style assassin character with a mechanical arm. The character will have scars reflecting that the arm is a replacement for having lost his arm rather than choosing it. Personality is meant to be cocky and a bit reckless, reflected in the outfits that are more flashy than stealthy, but still have some utility. Intention is for the arm and use of many different weapons to be the hook into the character, however this may always change during the creation process. He is a smoker and has very relexed subtle actions/poses which are meant to show a casual lack of interest/effort in the straightforward parts of his work.

As i defined the arm to be a key part of the character this is the next part i decided to work on designing specifically, as this might provide me some better context for going back and making more engaging sillhouettes later.

I realized that i often make me hanical limbs in a style reminiscent of automail from FMA, which I wanted to try branching away from with the 2nd and 3rd designs. I plan to make more detailed ref images on how the arms would move/function when I decide ok a more finalized design for it. This tends not to be a style i branch into much (which is part of why i am practicing it) but would really like to, as I tend to work largely on fantasy/ medieval characters and don't do more mechanical work unless its a modern and not futuristic character.

As i know its a specialty of Marc's and I am sure many peopke here, this also would be great to have feedback on :smile: I have done a fair amount of practice on it, but always struggled with certain aspects so learning more about how to make a more futuristic character especially with the mechanical arm has been fun so far and takes much more effort than some of my other works.

me neither XD

but wow yours looks absotlutely stunning!! it literally looks so professional!!
all 3 of your designs look fantastic and im having a hard time choosing a favorite.... but i think i might like the first one the most but i like alllll of them XD