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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
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  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Lets give the critique thread here another whirl.

This was originally a sci fi archer character (hence the pose) but it really wasn't working, so got rid of the bow and tried something new.

For me this doesn't seem to "pop" I don't know if it's just the grey background or what but it's just bland. Any ideas?

The pose and concept ar not bad, but as you said it seems kind of flat. I personaly find interesting to use a contrasting back light or reflected ligfht to give more depth. You may try to use a light blue from the left to contrast the yellow orb light, but feel free to do it with any color. You'll see that the character's mood changes a lot if you use a saturated red for exemple.

I think @alexandre-mattosb nailed it. Play with colors and the different combination you can use to help the character pop more

Hello moirae, First of all I agree with @alexandre-mattosb the pose is just gorgeous. The clothing fits really well and I appreciate the simplicity of the design not to mention how well the tail complements the gesture.

Ok I took the time to do a bit of an over-paint (hope thats ok with you). You mentioned how the character doesn't seem to pop. The background is not the issue here. The issue is the lack of contrast, especially on the character, although the clothing could use a bit more as well.
Here I took out all the color so you can see what I mean. The darkest value on the character is about half of the value scale. Another thing is that you have way too many light areas and too many pure white or almost white highlights. Highlights are like the cherry on top they can give that extra pop to your painting but you need more variety in your values to make the highlight stand out.
Some areas of the body are too tight when pressed together, like the armpits, the crotch etc. These part do not allow much light to pass so you can push the dark values there ( occlusion shadow).

Based on this I put some notes and did some adjustments in greyscales. Keep in mind this is very rough but I hope it helps explain what I said.

Dont be afraid to put some darks in your images it really helps in making them feel more three dimentional. With this all that is left is to put your colors back on it using a duplicate layer in color mode.

The colors dont match exatly but as I said earlier its a very rough fix.

I do hope I was able to help in some way dont hesitate in letting me know if you didnt understand something. Keep Up the great work see you around :smiley:

19 days later

Okay, would have done this a lot sooner but my computer died and have only just got photoshop back.

So if anyone is still interested, here is the edited version.
@thedanielart97 darkened the shadows, but a little nervous about losing the contrast of light against dark with the suit and inside of cloak.

So, better or worse?

I looked over at what @thedanielart97 gave you for a critique and they made some good points. I'm looking at your most recent piece and you're getting more comfortable with shadows because it looks more dynamic. I can tell that you haven't had too much practice with the materials that she's wearing because it looks "Strokey" I.E. Lots of brush strokes which sometimes equates a lack of confidence in how light hits the material? Correct me if I'm wrong! The strokey-ness also creates a lot of hard edges everywhere and I think you could benefit from softening a lot of spots and also being more strategic with highlights in a lot of places.

The rimlight on her cloak also seems to be clashing with the other light sources. I also noticed the rim light on her form that's inside the cloak? Kinda random I think but I would tone that down a lot; that's why the inside of the cloak should be darker to help define her more so you don't need that rim light.

I hope I'm making sense. I did some tinkering with a paintover so I hope that better explains my points. Maybe it's not as dynamic as you want it, so take it or leave it. :smile: You're making progress! Keep up the great work!

8 days later

Okay, this character started off cell shaded, but it seems it needs a more painterly approach.
Next step is to smooth out the bodysuit.
Here is what I have so far, crits welcome.