• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Hi there! Some original text there, no lorem ipsum used. +1 for the suspense!

Now create awesome art ^-^

And welcome to Cubebrush :blush:

@kigerneko & @fathomcube : On it! :smile:

Here's a couple of screenies from my current wip. I've tinkered with 3d for a bit and over the last year, I've honed in on characters. Still a world of "all the things!" to learn, lol, but happy with my progress so far.

With this work, I love that I've grasped enough of the process to make something, from design to importing to an engine (Unity). There's been lots of bumps: not enough xp yet to translate some design elements to the model well, so rigging was way more complicated than I anticipated. And noob mistakes: lost all my weights at some point and saved over it - ugh! I also, in wanting to avoid looking too mirrored, did not stack any shells. I'll be far more selective next time.

What I hate is my making the mistake of painting each model in separate files - now they don't match! I'm fixing it, but it's driving me up the wall until that's done. Also... I think the models are boring. I've only dealt with color value so far so maybe that'll change once I bring in hue transitions. But yeah, I'm not jazzed about the flatness.

Looks really good! the silhouette and the overall shapes com together well, especially for a game. The only complaint is something you've already said, and that's the brown, kind of boring palette. Then again, you can always change that up next time.
Overall, in my opinion, I think it'd be ready to be used in a game- great work! :smile:

Thank you, @Aceclarkes! I'll be plugging away at them over the next couple of days. The next post will be the final and a little post-mortem :blush:

those models looks sick as @#*! awesome design ^-^

14 days later

5 months later

heh, turns out I'm terrible at blogging... :blush:. Life, in general, is a bit busy too atm. I've been trying to keep at things though!

Was really dissatisfied with that warrior so I reworked the model, starting with the female version. I'm very satisfied with the update, but...I'm still going to complain about something I did or didn't do - maybe more bone should have been included? It looked good on paper, but those little pieces feel so so lonely, lol. What do y'all think?

i'm including the original sketches too





Used this rework as an opportunity to start really learning Zbrush, and the high to low poly style, as well. I've sculpted before - mostly traditional, and then some playing around in mudbox. I came to this software doing little doodles, which didn't work out for me so well. I found that I needed an actual project to truly commit to learning the style and process well.

The whole process is very different than I've been used to. It's been a sometimes frustrating, but a hella fun xp so far! The sculpting videos from the store here also helped a ton in really jumping into it - HUGE thank you for producing them, Marc/Cubebrush and Michael P . :smiley:

here's a final of game res. Still learning so I can do a better retopo but, again, I am really happy with this.

As I've got the time, I'm continuing to learn. The warrior is part of a set of 5 toons that I designed and wanted to hand paint. The next up was the caster dps so I'm working on that now. Pardon the mess, I'm still picking colors

A few of the things I drew didnt feel as though they were translating well, so there are some differences. There's probably another couple weeks before this one is finished. Then on to the melee dps!

11 days later

Nearly finished with the newest sculpt, just have to add surface details. She's done enough though that I went ahead and posted it.

Still have to pick final colors, so today I'm working on that. Trims/hardware too because I'm losing contrast in places. Also, since I haven't done a decently polished painting in a while, I'm taking the opportunity with this sketch.

My choices are down to these four!

wish me luck, lol :smiley: