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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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a little update
I think it looks decent :>
im not sure about her face but im happy with the rest of this design

So i changed her face a bit and decided to play around with colours.
On this picture I have applied gradient map on top of the greyscale and then painted on top of it quite a bit.

And on this one I just played with gradient maps and painted on colour layer the face and hair area.

Obviously these are not finished, I will paint more on top of this to add more colour variations to the skin and details, so this is pretty much a sketch up of colours I'd use.

I like the bottom picture more but I am still not sure about colour on her puffy-wrinkly bits as im not sure with metal colour too. I'd assume metal will reflect more of the surrounding at this point hence it will have more colour in it rather than just plain silver.

Let me know what you guys think

I like both versions quite a bit, but the second one has more contrast so it does pops out more.

As for the metal colors, I think it depends on how polished it is. The more polished the more reflective it will be, sometimes almost like a mirror. A more dull metal will probably still pick up a little bit of the surrounding colors, but probably not too much.

And once again. good job on your character. I really like her! My only suggestion now would be to add a cast shadow beneath her to make it feel like she's not just floating in space. But as far as design goes, she's really nice :smile:

8 days later

So I've finally figured out how gradient maps work and what they actually do :smiley:

Good stuff and grats on the gradient maps figuring out. I still need to work on that.

I like the decision to make the claws like gloves mimicking other parts on the outfit, just noticed that.

Another update.
I will finish it eventually. i think i've come way too far to just abandon it lol
for sore reason she still looks flat... ye\no? hlep plz

Very nice job! I'd say the only thing that really bother me (and it's minor) is that she seems to stand out too much from the environment. She's basically surrounded by blue lights, but her costume is full of those beautiful bright and intense yellows and orange. Unfortunately I feel they sould be toned down a bit to fit better in the scene.

All I did was using a dark blue gradient on a multiply layer going from her feet up towards fer face. And I did the opposite using a light blue gradient on an overlay layer going from her head down towards her feet. I did it quickly, but I think it get the idea across.

I don't know what you think about it, but that's pretty much the main ''problem'' I could see. And if you want to add more depth, you could also try to add some foreground elements too. Something like dark rock silhouette could work.

Beyond that, I love your design and everything about this character. Great job Julia!

So I've decided to to define the rocks a bit more. I plan to make them a bit blurry so they dont attract so much attention and I will also will try to add a bit more stuff to the foreground..
(i will try to apply gradients in a bit)
I picked myself up and I will finish this piece sooner or later. I don't care that it takes so much time because I am learning a lot during the process.
I have been browsing a lot of artworks lately to see how some artists refine detailes on the foreground and the background and I think I am starting to understand some things about it.

Oh yes! The refining of the background is really starting to bring everything together. I'm really excited to see how it will look when everything will be done :smile:

28 days later

I'd say it looks more than decent! I think it's really good :smile:

I think that having larger rocks in the foreground would add a little bit more depth and help frame the character in the piece a bit more, but beyond that minor thing I think it's excellent.

You can be proud of yourself!

thanks!
oh ye, guess larger rocks would be better, i kinda see it now ;D

but screw it! haha, im done with this one i really need to move on! :smiley:

and thank you, sir Cedric, i will be proud of myself haha