• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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So this thread should wind up a good bit longer because this is what I am aiming to do right now.

Anyways, first concept in progress, obviously the full figure has not been moved forward much at all yet (Just a tiny bit of face shaping), I will be working on that tomorrow.

Outside of the full character, any input on the thumbnails or choices at all?

The 2 in the red box I think work a little better with your theme. The one on the bottom right can be very cool as well. The current one reads as an effected human which is fine for the first part of your theme. The aggressive looks of the other 2 work well with the theme you have. I can see you were thinking of having some weapons which would fit the theme more than the cloth/robe aesthetics you have going on.
I recommend giving the current one some kind of weapon if you want to move forward with it. You can probably give her a weapon like a spear, vine weapon, big claw hands or even a fungus gun. Just some kind of hunter weapon. Thinking a bit about the story as far as what she hunts can help.
Hope this feedback helps.

@malcom Yes that does help a great deal. The funny thing is I keep hearing positive comments on that bottom right image, but I just kinda tossed it up there as a larf, might have to do that one if I hear many more comments. And your comments helped me realize that I was going with a boring silhouette, thank you.

So this post today is a bit more related to older content, but it is relevant to this term as well of course. Ive been messing around with sizes and shapes and trying to get the concept of the skin and how it falls atop muscles, and I need input from other eyes.

There are clearly issues and its still moving along, but, A, B, neither?

Input is needed and appreciated from everyone.

You've already noted you have some mistakes but other than that, I like B if your using that body for the Hunter Character.

Progressing along. More work to do, but I've got to cut up some pumpkins for my kids today!

Always appreciate input! And please do let me know what you see and what you think is going on, it helps me know if its reading properly.

Cleaned up grey-scale. Color and lights next. I seem to have issues with wanting to zoom in on details too much, gotta work on that. At least I never zoom past 100% now.

Any input on grey-scale from anybody?

Hey, @PeterH!
I like how you progressed with a grayscale.
I would just make the arms more in shadow because they seem to be under these wing-like shoulders. Same goes for the leg on the left that appears to be half covered by a piece. Also i think the breast piece is also gonna be casting a shadow because it appears to be hanging freely on her.
So just try to think of where your light source coming from and what parts of the character are gonna be in shadow :wink:

I did a quick example for you in case i messed up my explanation.

Thanks, I feel just super silly now, I was kind of bashing my head wondering why my rudimentary coloring looked so bad. I completely forgot to do the lighting before jumping to colors.

Thanks @echo_jk I really appreciate the help.

you are welcome!
well, we are all sometimes concetrate on something and then forget about something else, it's aight :smiley:

looking forward to see it in colours ;33

Trying to take Marcs comments to heart, think the second one came out much better already, more focus on the hero shape, and putting that shape into the character more. It seems like that is the best way to start out, so I'm going to keep at it like this.

Also going to step the rendering way the hell back, because there is no reason to go nuts.

Appreciate any comments, and please do tell me what you think is going on here, I really do want to know if I have managed to illustrate the point (I tried much harder this time)

Also, color!

Another sheet of ideas, Thinking a bit more about cultures and textures as the shape language this time. I like the thumb nail ideas a lot more this time. They flowed out much more easily, so I had to constrain myself.

Appreciate any thoughts anyone might have.

Another one! So fun!

Poke holes in my joy if you can please!

And as I put it up, I poke my own holes! I forgot about the fine details, like battle damage and markings and whatnot! Ill have to do that at some point here.

In your hero shape the color plates aren't as round as you have them on your character. I think she can use a more stand out color near her face as well. Everything around her face is kinda dark but the pants are really saturated. Maybe add something red near her face or head to balance things. Also take the logo you have and put that on her as well.

Other than those things, She's looking good.

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