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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Hello fellow students :blush:

I am The Dancing Tabaxi - a hobby artist and my dream is to start publishing my webcomic(s).

I came here from Marc's Youtube Art School, when the weekly videos just weren't enough anymore :wink:

I am still struggling with mainting a drawing/studying schedule and am overall shit at posting, but I am making a forum hoping this will motivate me to post more often :joy:

To start - here is one of my pieces that I recently drew for a DND campaign and I am still kinda happy with it:

Hello @The_Dancing_Tabaxi!

First of all, nice work! I like what you're going for with it. You can feel the warmth of the sun and the smell of the sea. I also like how it seems like we just landed on that beach and now came across this guy. It's up to our imagination to figure out what comes next!

With that out of the way, I think I have a few suggestions. Some are things that might need correction and others are more ideas for you to consider.

So first thing is the anatomy, mostly small things on the arms. The way you connected the shoulders to the arm is actually not quite right. The deltoid connect behind the bicep and then the pectoral muscles go under the deltoid. So with this arm postion we would see the pectoral muscle wrap over the arm instead of under. And also the connection at the elbow on the arm on the right seems a bit thin. It might end up looking like this.

Next would be the lighting and shading. You have a few inconsistencies, with the big one being the character's cast shadow not going in the right direction. With the sun behind, the shadow should come towards us. And since the sun is also relatively low, it should fairly long and stretched out. Also you could play around with darkening the character since the sun is behind him, which would put his front side in shadows. And then you can use the bounce light of the sand (warm from the bottom) and the ambient light of the sky (cool from the top) to shade him) along with a rim light from the sun light. That might help make him pop even more.

Also, you have fairly defined shading while the rest is softer. Unfortunately this has the effect of calling attention to the clouds. Softening the shading on the clouds and strengthening the one on the character would put the focus back on the character. Personnally I like to keep the lights on the clouds more defined and soften them in the shadows, but you may have different taste. So maybe a bit like this would be the result.

The last thing is more about possible ideas more than ''corrections'' and it falls into the realm of composition. But first thing I want to mention about it, is that the fact that your character is almost centered, but not quite and it bothers me more than it should :laughing: I had a teacher telling us that if you're going to do something, do it all the way. If you're going to center the character, make it dead center. If you want to have it off center then make it really off center. So that's what I'd do with him.

Anyway! So you have all this space around the character and I feel like there's something to be done with it to add more to the piece in terms of setting, story and interest. I'm not sure exactly what it could be and it depends on what you want to tell. I do see a hint of it with what seems like a pyramid hidden in the forest far on the right but I feel like theres a way to make more. Maybe it's adding things in the environment. Maybe a boat on the beach that indicate that this character is back from fishing or from a journey on the sea? A group of character silhouettes farther away to indicate that there's more people living here? Some tools scattered around? Crabs walking on the beach? It's up to you, but there's potential to do something really cool. You already have something nice :smile:

Anyway, I think that's enough. I hope this helps and it's not too overwhelming. I got carried away a bit, haha! Keep up the good work and I look forward to see more :+1:

Welcome :smile: Ur drawing looks very nice although i think the anatomy is a bit off :smile: Cant rlly tell u what exactly is wrong since im only on term 2 :confused: keep it up tho!

4 months later

Thank you for your reply! I definitely have some anatomy issues as Cedricgo has pointed out :sweat_smile: Also thank you so much for your kind words, wish you a good art journey as well :smile:

Omigosh, thank you so much for your very comprehensive critique :open_mouth:
I did not expect anyone would take so much time to critique my piece and I really appreciate it.

I knew the anatomy was wonky, so thank you for pointing out exactly what is wrong, because, by god, I couldn't figure it out by myself :sweat_smile:
The chest area makes so much sense once I saw it on your picture and I can't believe I gave him such a skinny right arm - and didn't notice.

And the shading - I just wanted to put a sun flare on the sky and I didn't think how that would affect the shading on the character.
That's very insightful and something I will keep in mind next time I draw a character on an actual background.

I agree that the background is very plain - I usually don't draw them at all, that's why this was already an actual achievement for me :joy:
But I like your ideas on how I could push it further!

"I hope this helps and it's not too overwhelming. I got carried away a bit, haha!"

Not at all, thank you so much!!! I appreciate it!
I really like how much you upgraded my character on the drawing you corrected.

Like I said in my first post, I am a shy/shitty poster and I am just sorry it took me this long to reply back to you :tired_face: