• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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What a productive day - Feels awesome!

I had one goal -- to knock out the entire Hair Workshop for the Character Creator Course from start to finish… I knew I was in it for the long haul.

And here’s the end result…

Given I was narrating the entire demonstration the whole way through, I was expecting something a little less refined – but I’m super happy with the outcome and I had a lot of fun putting it all together.

Safe to say this particular series of lessons will teach you pretty much all you need to know about drawing, styling and rendering the hair of your Comic Book Characters.

I didn’t actually intend on creating these for the Character Creator Course. But I figured why not delve even deeper into the very components that go into illustrating a female comic book character?

So before I knew it, I had a giant list of Comic Art Classes planned to include in the course… and by giant, I mean right now I’m looking at a list of 20 different lessons covering the construction of the female head and facial features, anatomy, rendering, shading and coloring.

Because as insightful as E’s design demo is – I felt it merely gave you the method. But in order to put that method into action you’ll need the ingredients to do so! And that’s what these Workshops represent.

One of my big take-aways from E’s head and hair demo was the realization of how important it is to balance out all that detail wisely. You might know how to render well – but knowing when, where and how much rendering to place into your art work is key.

A huge obstacle I always used to run into – specifically when it came to drawing hair – was throwing in ultra-high levels of detail left, right and center, without any consideration of a light source. This caused my intricately detailed hair do’s to appear visually incoherent – and it completely flattened out the volume and depth it should have had.

Now I always take great care to ensure that I use my ability to render sparingly – placing it only where it’s needed. I mean – you can have as much rendering and detail as you want, but it has got to be balanced and the forms you’re working upon must read visually from a distance.

To render hair accurately, in a way that gives it a little lift, a great tip that helps me out is to try to break down the hair style itself into broad, geometrical forms.

Really think about how the individual clumps of hair conform to an overall flow of movement to give the hair style its shape. Not only will that make it easier to lay down the rendering across those layers of hair, but it’ll help you figure out where they need to go according to the lighting direction.

I still have to monitor myself as I work, because honestly, I’ve got a really bad habit of taking the detail in my art work way too far. There’s a fine line between visually desirable and visually disorientating.

Balance is the key work of today. Balance of detail. Balance of rendering. Balance of value and contrast. If you can hit each at just the right amount and use them to describe your art work in the best way possible you’ll end up with an illustration that reads well.

As you can see, E is yet again the main star of our first edition to the Character Creator Course set. It’s been an awesome experience to refine her design to the nth degree throughout these Workshops. Feels like I’m getting to know her better and better as I create these lessons.

Obviously – it only makes me more eager to start on her Comic Book Short!
I’m going to set up a VIP page for anyone interested in the Character Creator Course – I’ll have a bit more info on that a little later though.

For now, I hope you enjoy this sneak preview at what’s to come in the course – should have some more updates coming your way again real soon!

If you’ve got any questions about the Character Creator Course, or suggestions on what you’d like to see inside it – hit me up in the comments section below. I’d like to hear your thoughts.

-Clayton

Hello! Can you please include the tip directly into the post if you mention it in the title?

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