Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :(
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Day 4: Star Wars
May The 4th =]
Queen Padmé Amidala in my art style!
First time drawing her and I really enjoyed making this one!
Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook.
I hope you like it!
Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
Lady Death Fanart Collectible: Part 6 Polypaint and base
Hi, it’s time to share with you another part of the process to create this fanart piece.
Polypaint
As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest.
The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes.
The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look.
I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms.
Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin.
**
Scythe
**for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger.
Base
I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness.
As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence.
The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost.
Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images.
See yaMay Zbrush be with you
memory
2min gartic phone, used ref
2m gartic, used ref for pose
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memory, right leg is a bit broken
The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
studies
studies
juri study
imagination, how I feel before a speech
imagination
imagination
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something I drew for my presentation
also drew this for my presentation, didn't fix the one hand being bigger than the other
imagination + study
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studies
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study, I need to fix the face a bit
based on screenshot from anime but in my style
study. except for the eye
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study. changed some things tho
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studies, except top right samurai
based on anime screenshot
wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever.
semi study
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imagination
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imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies
imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future.
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study, except for eye
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imagination doodles except for the two chrollos
imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
Was meaning to post here for a long time but I've always refrained since I always thought that I could simply bash my head against the problem on my own and get it. Now I understand that I won't get far without having a second set of eyes to check my work and offer advice.
So lets get to it.
Start off with gesture. At this point I have a pretty good grasp on gesture after bashing my head against it and also looking at Brohawx's critiques and notes on gesture
Bit of a jump here, but I drew in the simple volumes and shapes that make up the torso. I figured I should focus on that rather than trying to tackle too much at once.
A cleanup pass, thought I'm not wholly happy with it. It feels a bit to similar to the previous step. I also skipped the breasts which is my own fault, I always get carried away trying to turn this study into something when it shouldn't be anything more than a study.
Final lineart pass. I'm not sure whether or not I should show the muscles or stick closer to the reference where the muscles are hidden by fat and other tissue, which I'll comment on later.
Rudimentary lighting. I understand the theory but applying it is difficult, and I didn't want it to be the focus of the study. More on that later as well.
Reference used:
Questions
First question: How to handle non-musclular physique? Should I go for more eroche or?
Second: How to handle female anatomy? I have trouble representing the anatomy especially since there isn't much muscle visible.
Thoughts:
Shadows I sincerely struggle with small soft shadows, to give an example(s) in the reference above: The shadow cast by the ribcage poking out The shadows caused by the serratus and abodminals The very faint shadow caused by the Linea Alba of the abs Shadows caused by the area around the clavicles
Shapes Since reading this muddy colors article, my vision on the world has greatly changed and has helped me draw better. Viewing the world as a drawing rather viewing my drawings as a flawed representation of the world really makes me understand what art is. Though, I've only just recently realized this and It's difficult to view the world this way.
Lineart I see some baddass sketches and lineart done by other artists and I really want to be able to get to the same level as them. The few times I messed around with painting and colors I've realized that my drawing can't be saved no matter how well I render or color unless I get the initial sketch and lineart right.
It lays the initial foundation for everything and greatly influences how you design the various shadow and light shapes in your final drawing. Again, the article linked above really helped me realize this.
Example lineart I'm aiming for (can provide more examples on request):
Personal art and sketches In my art blog I've posted some personal sketches I've worked on, and while I am happy with the progress I've made, they're still not quite what I want.
I fear I might also jumping the gun by trying to add as much detail as possible and drawing completely blind without references. I get to a point where I don't know how to finish the sketch and it sorta goes abandoned.
Next Steps I'm thinking of going over other artist's work with tracings and copies, though more focused and critical. That and going over photo references and other artist's work side by side to see what gets emphasized and changed to achieve the the look and feel in the artist's work.
I'm also seriously considering giving feedback to others, especially after seeing the way Brohawx does it. Although I've rarely given feedback so I feel it might not compare to their ability, but gotta start somewhere. That and its a good way to test your own knowledge and understanding of the subject.
Fantastic post. You have jumped really far in a short amount of time. Very impressive. Lets hit your questions. right off the top.
QUESTION ONE
What I have personally observed is that at the origin and insertion points of muscles - the overlaps are simply softer. The shapes are there, the volumes are there, but how do we represent 'Less Anatomy" so that it doesn't look like a ecorche model. If you wanted it to look more like it, it would be almost no body fat or flesh.
We have to step away from the mannequin quick sketches and try to stylize the drawing on top with some surface anatomy. More experience with anatomy knowledge will let you do this sooner with your gesture phase, and spend less time in your structure phase. That is if we are thinking about it in this sort of order.
1.Gesture, 2.Structure, 3.Stylize.
The last one of course would end up to be the style guide for something like a Riot game vs.....Pixel art. it becomes how you represent form vs shape. and an overall style.
Surface anatomy/Skin Anatomy/Flesh...anatomy? (last one sounds funny) You know...the giant organ of skin that cools you and grows hair on top of fat deposits....outside of the muscles.
That organ and fat --- will really do a lot designing - when we regard people as a "type" - a body type that is. Imagine the trope line ups of different body sizes of athletes of different sports.
But what if they are not that different and are just "Normal" shaped people (no body shaming - Just talking...NOT a super hero with an 8 pack) - Think subtle-just like the difference between two healthy adults one who just gets a average exercise regimen, and one who just lives healthy with no focus on exercise.
One will just look softer. One will have more definition between the muscle groups - but they are still soft transitions.
Line art is hard to do that with. 1. inside the overall shape - the line art is lighter, softer - or implied (see example notes) 2. outside the overall shape of the torso is thicker lined- to reinforce the idea that "everything is a shape". it makes the "subject"-whatever it is, stand out.
Generally with line art - weather its pencil or ink - Overlaps of big shapes like limbs (which is rare unless contortion happens )- or clothing - in front of one another (or clothing sections in character art) are thicker.
Lastly - occlusion shadows are also emphasized to be a bit thicker, to emphasize elements overlapping. And they only occur....near overlapping elements and shapes.
You don’t have to do perfect line art before you paint- just good sketches. Line art takes time and is a nice presentable drawing and an asset you can paint later. If you want to paint you just need clear and understandable line art.
QUESTION TWO
I guess my answer is kind of redundant - but the overlaps and the shapes of the feminine muscles are VERY subtle, and MUCH softer than that of the masculine ones. Animation styles will have much less anatomical information and have more essence of the shapes than of the forms.
Female models tend to have more fat deposits in some areas, and also the top of the femurs are represented wider than the tops of the humerous when shape is concerend.
Or a narrower waist that SEEMS taller but the oblique doesn't have the mass a male version does, so the line from the bottom of the rib cage can swoop down all the way to the great trochanter.
When you find some ref for style examples, (art parents, art gods...whatever) find which areas are thicker and thinner where they emphasize shape and overlap forms. You'll have to derive your style choices based on personal preference. Or go nuts and make a sketchbook like Da-vinci discovering all these things on your own.
Anime is one extreme that can push that idea to make you think - oh wow - this really is all made up shapes and skewed anatomy.
THOUGHTS
Welcome home brother...welcome home.
20 Iterations off the finite curve there's a young artist that works more with simple shapes than youtube paywalled mystified bullshit. But he's no dummy.. He realized what reality was...and wasn't. He read an article from a master. So he shaped reality too his own whims and desires one concept at a time. We take that enlightened perspective and put it on a loop in his mind......
And the chemical his brain excretes we put in every bite... ....of Simple's Shapes Simple Wafer, Wafer shaped Cookie.
Come home to the taste of shattering the grand Illusion. Come home...to simple shapes.
THOUGHTS 2
Just take your time. Zoom in if you have too.
Try an airbrush, soft edge simple round first. Identify the shadow into sections.
Is it on the light side or the dark side of the generalized shadow/light separation.
Shadow side -terminator, cast shadow, bounce light, ambient light, and occlusion
Light side - local color, mid tone (or half tone), and highlight
Howard Pyle, a great instructor - Says to put your information in the light or in the shadow for the overall composition.
What that means is if your dark side is blacked out like your reference - the light side has all the 'information' Look at all those middle tones turning the form. But they dont get as dark as the shadow shape.
Parahrasing - "The darkest value in the light, should never be as dark - as the lightest value in the shadow. "
He also says you only need 4 (two for each side of the separation of light and dark side) for the focal point. Maybe 5 for details. Any more and it becomes a trivial mess of information. Everything else you could get away with three.
Shadow Shape - is it form shadow, or cast shadow, or affected by bounce light? Or terminator shadow? Light Side - is it half tone turning away from the light? Is it a specularity highlight?
Where these...shapes...of shadows transition into one another - is it soft because of the form - or a hard cast shadow by some form sticking out.....
Now how do your references form the art that you consume look? Information in the light, or shadow - two values in the shadow- and three in the light? Three values in the shadow and two in the light? Maybe a highlight dotted on? All preference to the artist. ---And also the draftsman solving the problem of where to make the eyepath go.
THOUGHTS 3
I'm gon' tell ye' raaaaht' nooooooow..................you are going to be great--
Just do what you said here. Find the answers to your own questions. Reach out, but dont wait for other people to answer. You just need words to search for sometimes. -- If you want to help others - its just Drawing - Values - Edges - Colors. Those are the fundamentals of picture making. Pick one and help them with it.
I re read that last quote that and realized I touched on it where you get into your own studies of your "art parents" or "art gods". You have to see how others solve problems. Smart moves. You were already on the right track. Just do what you felt there.
Be your own worst critic people always say --- What that means is just write down the questions and go search for the answers.
People just write down the questions here, then I answer them with information I learned myself - or from school or a youtube video if I dont know the answer. But I knew the words to search for that's the only difference.
Get - Devin Korwin's "Advanced Basics" organize your fundamentals into digestible steps for picture making. And Clint Cearly's pdf's on color, composition and mood so you can break down the ideas into digestible steps for picture making in a book form - and not scrub videos or wait on a critique that might forget to include something.
The last thing I reccomend is to just hit the books and learn some artist anatomy for shapes of muscles from different people - what bones they attach to and where they start and end (origin insertion). Hampton, TenTen, Bridgman, ModerndayJames, Proko - WHO CARES because what you have to do is draw your own drawings to put the shapes in your mind. This is the only thing that is not about making nice drawings and - and more like doing pullups or running on a treadmill.
Thanks for the critique and additional thoughts, I'll be absorbing the contents for a little while since I am busy and a good hour or 2 of study is hard to come by.
Then afterwards I'll make another follow up with a reply with potentially more questions.
I've looked back and forth between your example sketch and the ref and slowly internalized things. I can see some liberties taken in your sketch vs. the ref, which I think is a good indicator that my observation skills have developed quite a bit.
I've gone over my sketch again and tried my hand at adding in some subtle anatomy indication based on my own observations and what I'd emphasize:
Although the model doesn't have a lot of muscle definition I wonder how the lineart would look like with less muscle definition. I've noticed that the value of the line also impacts the look and feel of the lineart.
I've also started a study where I take another artist's character and analyze the design and style. After that I'll do a study of the male torso.
I'll mark this study as complete and move onto the one I previously mentioned. I'll make another post in the critique section with my thoughts, process and any questions I have in about a week or two.