- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.4k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.5k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.3k
I think this mostly comes down to questions.
Something fun about art, is looking across the piece and questioning it. Don't get me wrong, it should mostly be understood at first glance, the story should be clear. However, questioning art gets more out of it, and if the artist does a good job considering each stroke, or each object in the painting, a lot can be gained from that. For example, asking why there is a scar on a characters nose, or what a bloody knife in a room has to do with a murder, everything in a canvas should try to tell a story, and each detail you can squeeze in without making it too complex, will only be to your benefit.
Now, this is if things are presented right. You have to learn to express form properly, you have to understand color theory and composition, proportions and perspective, anatomy and poses, expressions and story. It is usually a nice cocktail of all these elements that the artist managed to balance and paint.
With your piece, I am instantly put into a "question" modus, which is not necessarily negative. When this happens, it is because the piece is mysterious or symbolic, craving additional attention to be fully comprehended. With your piece, I am put into this mode because of lack of clarity, so it is already requiring more from the viewer to simply be understood because of this lack, and that is never good. Remember that viewers usually only sit around and stare at a piece for a few seconds before going on with their day. So why am I put into this mode?
Well, let's talk about background and foreground. These work like planes or layers, and are usually different from each other. And although yours manage to do that, it doesn't do it in any comprehensive way. We see a character on the front, which is all fine. There is far too much darkness behind the character, almost as if you erased it. The canvas might as well be smaller, as you haven't used this space for anything but composition. The background, or where the character is facing, is a cluster that does not make any sense. There is some red lighting and lightning as well as a pentagram, which symbolically is hell. There is virtually nothing to stare at besides the character.
The character has issues of its own as well. There is a lot of characterization, such as the bloody hand mark on his or her back, the broken? and bloody wings, the lack of hair and what I think looks like bones sticking out from the wings. This is all fine, it shows a lot about the character but in the end it is very difficult to look at. Vignette and hell aside, the colors are a bit painful to look at. The wings are purple and red, the same color as the rest of the painting. They are dark and white, but not darker or brighter than the background and foreground, making the character very awkward to stare at. The rendition is very weird as well, as you hint at bones? or feathers? sticking out of the wings, yet, they look like white paper strips that have been soaked in water. The bones sticking out of the wings look very papery as well. I am not a wing expert, but I think there are some anatomical issues with how they stick out from the scapula as well. When your character is virtually all the viewer is going to look at, make sure it is nicely presented. As for colors, they are washed out, there is too much contrast and you lack desaturated colors. You have too much red (remember purple is also a warm color) which makes it unbalanced.
In the end, I think more effort has to be put into FORM and expressing SHAPES than special effects such as light. Try to tell a story with objects and structures, instead of just having red lightning blasting over the character, why not render the environment around the character? rocks or spikes or whatever to make this a physical place and not something as abstract as this. Anyway, I just realized that this vignette is supposed to be some kind of smoke. Hopefully this critique wasn't too messy, and I hope it helps you in the future
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