• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
    20.6k
  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
    20.6k
  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
    81.8k
  • A creature design from a while back
    by
    6.6k
  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
    20.6k
  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
    1.4k
  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
    6.6k
  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
    by
    22.2k

Hello everyone,
I'm new to the forums and new to digital art as well. I wanted to get an idea of whether I am improving or not, and which of my artwork styles is superior.

Here are two of my artworks, neither is finished. You'll see some empty areas here and there. Both are different interpretations of the same scene. I want you to please provide feedback on both and decide which one is superior on a technical level (lineart, colors, general, etc). Feel free to zoom in to take in the details. Thank you very much.

u'

Welcome!

Which one is the old one? I'll assume the left one....But yea you know. You know if you have or not you dont need us to tell you that.

I'm not sure...for what exactly. Both have their merits. Art has many applications. We need a goal to push you towards in order to have a constructive critique. Just doing the bust shot of the character and not seeing the whole artwork and its purpose or intent makes that critique entirely subjective.

You can probably decide that superiority on your own.

Well....I feel we cannot give an accurate critique then. Its kind of setting us up to be less helpful than we want to be because we dont know what the style guide is that you are trying to aim for, or follow in the end. Or if we will even get to see the finished product.

Right away comparing two styles is sort of a moot point. If you are wanting to see if you have improved and have us confirm that let us know which one was old and which one was new.

Technically...I guess the right one.

In terms of design - It follows shape language clearer and keeps the original IP's design on an innocent persona. The left one is...That's just not it. Peach is sort of a nothing burger with no personality. The head shape and eyes are the biggest difference between the two but man she was never supposed to be over s*xualized.

For it to be recognized as the OG character some aspects of the emotion and shape design have to be respected, and stylistically translated from the original. The right one does that better.

Linework and Color - The right one.
But dont let that auto smoothing line feature of whatever program you are using decide what shapes you are going to be ultimately putting into your work. There are some missed opportunities there to make a more pleasing shape with the hair or hands. Watch out for tangents.

Drawing, Value Edges and Color. Those are the fundamentals, and their order of importance.

Ultimately, you have to decide which style or process you like making more in terms of how you spend your hours. If you do this for fun who cares which one is superior? Always do the fun one.

If you do this for money, decide which one is better to enjoy while you stare at a screen all day or is more tolerable. Because the design is going to have to be more rigidly adhered too.

If this is just a post to let us know you have improved over the past few months, congratulations are in order! The right one is better than the left and you have improved. Gratz.

Later Tater.

The one on the left is actually the newer one, so I'm surprised by your critique. I thought the linework on the right was shoddy and wobbly, same with the colors, but I've gotten feedback that says otherwise.

Could you please explain what makes the lineart on the right better? I thought the one on the left was superior not in terms of style, but in terms of performance and skill, also thought her hair was off on the right one, the lips and nose are better IMO on the left, on the right they're just a hastily drawn blob, on the left they have an actual shape. Same with the nose IMO.

Sure no problem!

Before I get into the technical stuff consider this.

Bottom line is-
I like the right one.
I don’t like the left one.
Critiques are subjective however. So mine is biased based on my experience and taste.

I base it off of the complexity one has to achieve to make, make or apply a style guide. The choice you made to have thicker line on the right emphasized the shape, which is important. And you also have line weight variety. Which creates interest. It is more interesting. So I see that and know that and think it is superior, because that is more difficult to achieve. It’s time consuming.

And I was also right that you didn’t need us to tell which one was superior to you. If you enjoy the calligraphy skills it takes to make clean and clear line art that is great! No one should have to convince you or change your mind that which you already know.

So the left one has the same line weight everywhere. And of the goal was to add more detail to the lips and nose compared tot he old style then it worked. But I couldn’t know that. If adding more detail is superior then the style will evolve even more as you continue.

But like I said the right one has its merit. Sometimes all you need is a blob or a line to emphasize and communicate. Those lips are fun and cute, the nose doesn’t need to be rendered. The right one is the stronger piece. To me.

No one can tell me or you or anyone which one is superior to which that’s why I mentioned it’s sort of moot. If one needed to sell, I’d pick the right one.

I think the right one just has more character to it, both stylistically and in the actual expression of the character herself.

You mentioned thinking it was "shoddy and wobbly" but the almost traditional media effect similar to chalks or pastels interests me more than the soft digital brush of the left. On the right the pink background, solid lines and higher contrast just make it more readable overall (if you squint the left one blurs, but the right is still fairly clear, and for illustration that's a strong plus.)
Also the lips, whilst simpler, add more to the facial expression than the slight smile of the left one, even if they are more realistic. If you really want to see if you have improved try capturing the surprised pout of your earlier piece in the new style you are going for.

The decision to colour the lineart makes a difference. It works on the hair, but on the cheek it's barely darker than the shadow you have there, and doesn't show up, the dark yellow of the hair is doing the major lifting in describing the shape of the face. Do vary the thickness of the lines too, generally thicker around the outside and thinner for inner details.

I look forward to seeing what come next with this.