- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.3k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.5k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.2k
You're trying to draw some difficult poses that's great!
There's a lot of things you can improve but I'll try to keep it short.
As I said, you tried to make de dynamic pose, that's great! But considering your
character is moving + standing on a small surface, he should bend a little bit
more forward to balance the weight of the arm and leg pushing backward.The rendering is nice but I think you should make shadows darker to give more sense
of depth. If you're shy with values, try to make some studies from photos.For the line art, try to get rid of those hairy lines: erase them, take you time and
make sure that every line is connected without anything getting out of the way.
Then don't use your wrist and start using you full arm to draw, that's how you
get rid of the hairy lines (gestures drawing helped me a lot with that!). Vary
the thickness of the lines, don't keep them the same size: If there's light,
make them thinner, if there's shadow, make them thicker. It will make your line
art more interestingThe shoes lack in structure, we don't feel like there are feet underneath. If you do'nt know how to draw it don't be affraid to use refrences! They'll help you going over that kind of problems. I think the arm in the foreground is too long and the hand aren't well defined. However, I find the shoulder piece interesting, If you can keep that sense of volume for
the whole piece, it would be awesome!
Hope it was helpful!
Keep drawing
I really like the concept and you have unified design. I think the colors are fine minus the green ball under his foot. With only one ball, I'm not sure what its use is. Dose he use it to skate through the air somehow or something?
I believe the line art can be much cleaner and more dynamic. What I mean by dynamic is having more line weight. I believe Marc goes over this in one of his videos. Check this video out Also here is an image that can help as well.
When it comes to the rendering, I think the lighting is a bit weird. You seem to have this top left light and a blue top right light but there are areas that look a bit odd like the metal piece on the back of the jacket. You need to define the shape better.
Other things I believe you can work on:
Pose - The gesture doesn't flow well right now. The figure looks like its using a lot of 90 degree angles. Use more shapes to construct the body. Hopefully this video can help explain shape usage. Good reference for your case is to look at ice skaters since he is a wind spirit
Proportions and Anatomy - The head connecting to the body feels broken as well as the arms to the body. The bicep and triceps look to big for his body. The feet look odd as well. I also recommend changing to pose of the hands. Look at sprinters and again skaters. Look at reference. Draw the naked body underneath to make sure the anatomy works. Even if the rendering was good, if the anatomy and proportions aren't, it can lower the quality of the piece as a whole.
Rendering - Draw the body in a simpler form that is easier to add lights on to give yourself an better example of how to light your own character...This might not make since the way I wrote it but here's a tutorial video just in case. Seeing as it is a more cell shaded character, things can be a bit more simple. Studying others can help as well.
Now I do like the design the way it is but to enhance it I believe you can have the armor parts look more aerodynamic. Look at jets or sports cars. This will help him look like he can move fast while he rides the wind.
Hopefully this helps. If there is anything I missed then someone else might point it out. Hopefully this all makes sense and helps. If you have a question, hopefully I can answer it. Best of luck on everything.
@corne-branche thanx .... actually I got the shadows darker before, but than decided to light´em up. For the line thickness should I use flow on pen pressure or change brush size manually? I never get this right. I struggle with detailing also sometimes, do u have any tipps for that?
@malcom also thanx ... the ball is kinda energy source for him and comes in handy during escaping risky situations, so skating thru the air ... flying. I thought about giving the ball the abillity of form changing (but only after mastering its use thru training). .... The videos will help, so thanx for sharing. I definitely should have used a reference for the pose. That shape simplifying vid comes really in handy, cause I´m trying to draw simple form first and than detailing more, but didn´t used his hourglass and s-curve method to attract attention.
this piece was kinda experiement for rendering and line art, normaly I would do it more like the style of ryan metcalf and laurel austin. My lines are not pretty at all, cause I use them as guide sketch and painting over them later, but I would like to improve my line art although it is only for sketching out a character
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