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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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@snakker Thank You :smile:

So i tried different things.
The Nose is still an interesting construct, but slowly it make "click" to understand.
In theory. In practice, a long way ahead.
The shading part is a little tricky, but a good way for practice shading.

And some ears and where to place it on the Head.

And tip toe into Eyebrows:

Looking good, keep it up!
Construction helps a ton

13 days later

@snakker Thank You very much. I try to keep up :smile:

The last Days i pick up an old sketchbook and start to draw there.
Two Eye-Brows (the symmetry to get both eyebrows the same is a nice challenge), Mouth and connected to the Nose. (Or what should look like a nose :wink:)

Nice! That centerline helps a lot especielly when you get used to doing some contour lines, you can draw the centerline following the contour of the glabella nose lips etc ( like the contour of the digure in profile) and check yourself. Helps a lot with foreshortening like you are doing in 2/3 view

It helps to use plenty of reference as well

There you can see that the face is usually way less symmetrical than you imagine, its more important to get the major structures like the skull shape and the proportions right first, then adding the features which tend to be slightly different from eachother (depending on the figure)

Also, note that the hollow of the philtrum starts just a bit above the mucosal lining of the lips. There is usually a little bevel or bulge above the lips lining

Cheers!

Aaaand again, thank You Snakker. i try to keep so many things in my Head that i forget half of them. :sweat_smile:
I used this time some References.
First I draw the Nose, followed by the Mouth. And next time I try to draw the full Head-Construction-Lines first and place then everything on top.

I did the Full Head-Construction-Lines first this Time and put everything step-by-step togehter....
i still don't like the Nose part, but it is coming along. :sweat_smile:

9 days later

So next stop, more eyes......and more to draw..... :eyes:

and of course Noses..... :nose:

More Eyes....i tried to draw the eyes in different expressions.
And one picture as reference. Definetly not great......maybe i try to draw the whole face in the next week.....(famous last Words :sweat_smile: :wink:)

I tried to draw a full face (without the Hair) and i admit it is not great, but it is the first time i drew a Face and it somehow look like a face. :smile:
There is a lot of Shading mistakes that i probably did, but it feels good to see some progress. :smiley:

Hey there, firs time seeing your journey thread. Just wanted to let you know the progress you've shown so far is pretty amazing.
You can see more confidence in your lines, better view of perspective in this last face you made, better shapes, better shadowing. Overall, you are making really good progress.

On this last face exercice, I feel like I'm pointing something you probably already noticed, but it feels like the structure used has more of a male shape.

The chin is wider, checkbones feel a little wider, as well as the nose and the ear. Refining these features should help get closer to the reference.
I'm really bad at explaining with words, so this example hopefully explains better what I'm trying to say.

That said, I'm going through this exact topic myself right now, so I'm also still learning. It's interesting and fun to see how others are tackling these exercices.

Keep it up man, as I said, your progress really shows.

Hi daceronine, thank you very much for the kind words and the point of the more male shape of the face. :sweat_smile:
I think i know what you mean and in comparison with your picture, I drew definetly a Male Face. :smile:

Yo, great work on all these studies. Do note that the curve we draw towards the chin, though it helps to locate certain things, can set you slightly off if you directly try to shade below the malar bine as it disregards that rhythm. In stead, try visualizing or using a skull reference to better understand the contour and volume of the malar bone. In this example the light area of the “front facing planes” is reduced to very thin triangles, on the figure you can see it is actually surrounding with a very soft gradation in this case, the contour of the malar bones

Cheers!