• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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@brohmyr Hey thanks Buddy! It does get quite technical at times.

I was on holidays most of last week, and got a little momentum loss, There was some drawings that are a bit out of context for now.

Just having a bit of fun making a package for Kraid! :smile:

This is with Rhino3d, Zbrush, Solidworks (fillets and shelling), and Photoshop.

There was also a little time to experiment with reflections and shadow color. Roughly. I was trying to absorb some of Marco Bucci's youtube videos on Ambient Occlusion and shadow colour.

Had a little time to do a life study. I'm not completely sure how to do brushed metal.

Time to start doing some more original work again to make some use of the studies. Looking at doing another bike based on similarities to this older concept.

The biggest difference may be that it will start with drawings rather than a model which gets built and modified. Which can be a bit driven by the program.

8 days later

Some work continuing on the bike. I think this might challenge the use of reference a fair bit, as the previous one had no direct references. I prefer the direction of the one second from the top.

There was some time to do some Master studies as well. After some practice with colour, and refreshing observation skills. And a look at how things can be handled.
The first one after John Singer sergeant was pretty tough, and I feel originally was warmer and more greyer than Perceived.

This next one was an experiment with shapes, and doing everything with hard edges (polygon selection tool). With a final diffuse and lighting effect.

I was keen to do a cezanne copy, I think maybe too quick in early stages.

And finally A JMW Turner Study. Something is working about using opaque colour for this.

A side project, This model is roughly 15 years old now, and i was thinking originally the paintover might be a bit quicker to go to base matte and build things up... 5 hours of path masks later with no end nearby it was getting super complicated keeping track. So decided to keep the red paint and add now more informed reflections and fresnel.

Rhino

The original had issues with clean marks, the wheels are not really worth the time painting. and was a bit flat in places.

Things got stuck here, or at least pretty slow before scrapping.

12 days later

Been a bit of a weird couple of weeks. I am studying Horticulture at the same time as drawing this year, and the two seem to clash with each other. Time wise. And one being on the mind while doing the other. There is only a couple of months or so left for Hort though.

Working more on Colour, Materials and Lighting. There is what feels like a useful course for this point on Domestika by Sam Smith. Which does explain some of the colour shifts in the master studies. I was feeling a bit like the Scott Robertson resources are strongest for either Reflective or Matte and describing form and it would be worth exploring a few other resources.
I was up early following along the Lightbox Expo demos, by Sam Neilson, and Nathan Fowkes. I might come back to the Sam Neilson demo after the Sam Smith course, mostly due to the pace.

6 months later

I've been gone for a little while. It was a bit bananas with work stretching sometimes to nearly 11-12 hour days later last year. And I had to prioritize finishing the Horticulture course, which has been pretty useful. All better now, So I am hoping to continue where things left off.

I continued with Sam Smiths Assignments. And am putting together some things with Rhino and Zbrush.
I think Form does help with the Lighting course but they complement each other.

Sam Smith Sunny Day Lighting Part 1 and 2

I have started importing rhino models into Zbrush, rather than the other way. Seems okay with high poly counts. When i started with Rhino 3 long ago the computer would often crash with high polys. Rhino 7 is a bit friendlier. I think the Zbrush model may be much quicker and neater to build with primitives especially spheres, though have committed to a rough base long ago with the experience I had then.

15 days later

Continued exercises. Starry night, Cloudy day, coloured lighting in a room and sunny room lit from outside.
The sunny room seems to be the hardest. Dealing with bounce light and defining the volumes. And being subtle!

Nice! They all look pretty solid. I think you succeded with all the lighting scheme. :+1:

Thanks cedricgo! There is a few more assignments to go.

This snowy one I painted in some white snow on the local color layer. It was a self chosen scenario. it is harder to know if it works with these, without instruction to follow. Snow does have properties that are not quite matte, that may be answered in the translucency exercise.

I played with reflections a bit more with the excavator. I was thinking of lighting studies with this, though it may be better to get smaller scenarios/models right before bigger ones like this.

21 days later


Some translucency and reflections were added to the Sunny scene, and the Room under coloured light assignment.
Not sure if these are completely right, as the tutorial explains how the local colour changes to the light, though not necessarily the reflections. I guess the strategies with the cars may work... though a simpler object/s may be a better choice.

Other than these excercises, I'm getting a Model towards rendering and painting stage. There has been some success sharing a .Obj file with zbrush using high polygon (with quad remesh) exports from Rhino.
Getting the programs to help each other.
I have found a way to fix wonky but more geometric bits with the Zbrush Ridley model by experimenting on a hatchling, at a later date.
Zbrush seems to be great at adding missing texture and bumps and smoothing, with less rigidity than Rhino3d so far.

7 months later

The year has gotten away quite quickly, Merry Christmas everyone.

Created a scene using zbrush for a cavern, and a few overlays to use or discard lighting and reflections in photoshop.