• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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Hello everyone! I hope this is okay, but I'm sure I'll find out pretty fast if it isnt. I've been seeing stuff about Marc's Art School program around and I have a few questions to see if it's the right fit for me.

First, a little background. I'm currently in my 3rd year of a 4 year illustration program. As part of our program, we are required to do a summer "co-op" term. What students are allowed to do for this co-op term has become extremely broad. Some students get jobs in something marginally related to illustration. Some students get mentored by working artists. Other students do an entrepreneurship. I know this is in no way a mentorship, but I think I could swing it in my favor and get credit from my school if I do the full thing over my summer term.

"But Tori," you must be wondering, "If you're already in art school and paying tuition why the heck would you want to do this?"

  1. This program teaches digital art, something severely lacking in my program.
  2. The "Co-op" job opportunities are extremely off base. The co-op office at my college doesn't seem to know what Illustration is, and thinks it's some kind of catch all for art. My options right now are animation internships, graphic design internships, camp counselor for children's art camp, and other stuff that's so vague and sketchy I'm convinced they'll reduce it to "coffee and printing mule".
  3. It's never a bad idea to practice the fundamentals.
  4. I am an incredibly weak painter both digitally and traditionally despite the best efforts of my program professors, so I want to try and go about it a different way.
  5. I just don't feel adequately prepared to jump into an job after only 3 years. I might be in a formal Illustration program but it doesn't necessarily mean I'm good.
  6. I need that sweet sweet college co-op credit to graduate and I'd rather go about it improving my skills in area's I know are weaknesses than being shoehorned into a graphic design position.
  7. I like Marc's art, and the number one rule of learning to create art you like is to learn from people whose art you like.

So, what do you guys think of this program? What kind of "assignments" are given beyond what I can see on this forum? How in-depth are the videos? Do you think the weekly streams will still be happening in May? Should I just submit myself to the whims of my co-op office and take one of their poorly thought out job opportunities? Does anybody have any big success/improvement stories to share? If you read this far, thank you!

Its a good program, just pick it up and do it even if you can't clear it as co-op. Compared to what the guys in the art program did while I was in college, Marcs program is much more focused on actually producing illustration work as opposed to attempting to get into the "fine art" community.

The classes are very in-depth, I found the anatomy classes to be especially good. He also does several classes on zbrush, very helpful program that is industry standard. Depending on the subject the individual class can reach up to around 4 hours. And several subjects are spread over several classes.

Marc plans to keep on doing the weekly streams and hasn't said anything about stopping, I would assume he would keep doing them as long as he has people coming on, they are good for publicity and he seems to genuinely enjoy doing it.

Don't waste your time on a coop that does not serve the purpose of your intended career direction, given that illustration is all about practice you should either get in somewhere that does what you want and learn there, or something like this and just spend 16hours a day working at it, you would get a lot more out of that then a counselor camp position (unless you want to do that, kids are fun).

But I would say you should really do some looking around on your own for a coop that would be helpful and get you more direct mentor-ship than just the once weekly short burst. You should still do this program on top of other things, but get a useful coop if you can.

And as far as progress goes, This is kinda inaccurate, but I guess 5 months of very low intensity work (1-2 hours 4 days a week Mostly useless) and 1 month of 2-3 hours per day, and now 3 weeks of ~8 hours per day Ive got these images for a gauge of change.

day 0

day, I don't know... a bunch?


I hope this helps you. But you really should pick up Marcs program no matter what you do with the coop, its a good program.

@tori.cantlon Hi Tori. If you want to practice fundamentals, and get some good instruction regarding digital art i would totally recommend this course. I'm on Term 3 so far we covered a lot of anatomy and perspective - if your in illustration you may already be aware of a lot these but the perspective classes cover everything from single point - 5 point perspective but your assignments cover 1,2 and 3 point perspective mainly.

The anatomy classes so far have covered face bone and muscle structure, and Torso bone and muscle structure. There are also specific classes to teach you digital art skills (predominantly photoshop based) as well as Zbrush modelling (I havent tried this yet so I cant comment on quality but marc breaks stuff down in a very useful way)

I personally have seen a big improvement in my work but like you said this isn't a mentor ship so you get most feedback from this forum and discord group (which is always great and respectful, the community is super good) unless you participate in streams where Marc can give pointers directly.

As someone who had a cursory art education I feel like ive learnt more on this course than i did in school/college but knowing some of the mentor ships out there (Adam Duffs mentor ship for example) its a very personal and tailored course of work with a lot of feedback. Art School is great for fundamental growth but I would recommend a mentor ship if you want something a bit deeper with a lot of feedback from a seasoned professional.