@kigerneko & @fathomcube : On it!
Here's a couple of screenies from my current wip. I've tinkered with 3d for a bit and over the last year, I've honed in on characters. Still a world of "all the things!" to learn, lol, but happy with my progress so far.
With this work, I love that I've grasped enough of the process to make something, from design to importing to an engine (Unity). There's been lots of bumps: not enough xp yet to translate some design elements to the model well, so rigging was way more complicated than I anticipated. And noob mistakes: lost all my weights at some point and saved over it - ugh! I also, in wanting to avoid looking too mirrored, did not stack any shells. I'll be far more selective next time.
What I hate is my making the mistake of painting each model in separate files - now they don't match! I'm fixing it, but it's driving me up the wall until that's done. Also... I think the models are boring. I've only dealt with color value so far so maybe that'll change once I bring in hue transitions. But yeah, I'm not jazzed about the flatness.