- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.7k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.5k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.7k
welcome ... nice and creepy little creature u got here... ur doing a solid job on the figure drawing as well ... good confident linework too ... when u see one of feng's drawing sessions on youtube it looks so easy, but is extremly hard when u try urself ... keep up with the good work ... Übung macht den Meister
Thank you all for your kind and welcoming answers =). Reading these is always very inspiring and motivating.
And since I don't want to post without there being something to look at, here is my latest full figure practice with measurements:
Will do a couple of gesture drawings today and then start with the 1-point-perspective assignment.
1-Point-Perspective Assignment:
Took me (once again) way longer than I expected. Kind of pleased with the result and certain I could do much better now with the stuff I learned throughout drawing on it. I do overall like the shapes I used and the layout of the room. What bothers me though is that the stuff that should be squares (base of the oven, support beams) are not. First thing I'd do is establish a proper square in perspective if I was to redraw it from scratch. It's especially noticeable on the beam second to the left, the distortion makes it quite apparent.
Also, noticing just now the window is massive, probably should be way smaller :D.
Apart from the detail (which I was too lazy to do) there's also room for just more stuff to put (blank wall on the left, ceiling). How do you guys deceide if it's worthwhile to add onto a piece?
Edit: Feedback of course highly appreciated.
Don't have anything exciting to share, so instead here are my 1 minute gestures for today and about 3 hours worth of WIP on my 2-point perspective assignement. Kind of impressive, how it's basically just construction. It feels like I need to get another 3 hours in before finishing the construction phase, but I wanted to make sure that everything is correct so far as far as perspective goes. No actual measurements though, so the proportions may be off.
As always, feedback highly appreciated.
hello, your 1 pt perspective and full figure drawings are impressive!
I've recently finished my 2 pt perspective, and something I learned was: Marc Brunet teaches how to draw in perspective in a way that people can also do this on physical paper. However, if you are drawing digitally, you can actually make the process a lot easier.
For example, I use Clip Studio Paint, and so I searched up a tutorial on Youtube, and found that I can set up lines in perspective that automatically will make my lines fit to the perspective I want. It made the process less stressful and I could dedicate more time to details. So perhaps you can search up something like that to aid your efficiency. Hope this might help! (sorry this is long...)
Heya, thanks for the reply. I am drawing with photoshop. While I am not sure that there's a premade grid you can enable there, I do know of a way to at least construct the vanishing lines.
What I think costs me the most amount of time is figuring out the depth of stuff. I am not sure if there's tools in photoshop to aid with that. However, after some struggles figuring out ellipses I bought lazy nezumi which is basically a toolbox for photoshop that also has perspective rulers. Learning how those work also helped a ton at understanding how to setup correct vanishing points in the first place and makes the workflow much easier. Still, the tough part always seems to be figuring out how to keep proportions correct and translating complex shapes in space.
That being said, I chose to push myself using complex shapes in the first place, so it might just be due to me trying to make it harder for myself.
While we are at this topic: How do you feel about using tools like that as far as learning is concerned? I was wondering if relying on digital tools to make ones lifes easier hinders learning. It feels like skipping those basic steps may not always be a good choice.
I totally understand your point on really understanding the fundamentals before going on the easier tools. I also realized that you were the one in the discord channel that pointed out my 3 PP mistake in my 2 PP study 😅 (I haven't gotten to learning 3 PP at this point so I wasn't able to notice the mistake)
I personally have a time limit set for myself to finish art school this year before I get busy with nursing school/college. So that may contribute to me finding more faster ways to learn. I recently listened to a youtube podcast that sort of addresses this topic a bit. (https://www.youtube.com/watch?v=3yD_yhmcH5A) It's very long so you don't have to watch everything or any if don't prefer to. I learned that if you want to work well as an artist, such as an environment artist, in an industry that involves corporate involvement, you need to know the latest technology and be able to crank out results relatively quickly. (perhaps they explain this better in the time stamp 2:17:06?) In addition, as the tools give you more time for focus on detail, you can create perhaps more outstanding results like the art shown in the video.
Please don't think I'm saying your method is faulty. I think understanding the practicing the fundamentals is good, and I personally have already practiced drawing and trying to understand 1 and 2 PP before using the tool. Perhaps whether or not you delve deep into fundamentals without tools depends on your goals and time constraint. I think in the long run, your method will help you understand the position of objects way better than me (and you already do ). But I'm thinking personally about, how do I practice and prepare myself in cranking out exceptional pieces of art to enable me to be a potential candidate for a job in the art industry as I am learning? In other words, I'm trying to practice efficiency and learn at the same time under time constraint. Perhaps if I do get stuck on drawing perspective in the future, I will revisit just practicing without the tool if needed.
But also in one way, I just thought to suggest to you an easier way so that you may find it easier in the future to draw in perspective, but you don't need to use it now, since, as you inferred, there is an importance in laying a good foundation in knowing the fundamentals.
I wish you the best in your art journey!
Thank you for all your input =). I'll have a listen, will likely be nice to have it play in the background while drawing.
As far as my progress goes, I am still working on my 2-PP assignement and I am note quite sure if I have bitten of more than I can chew.
This building features so many shapes that are quite difficult to construct, especially in terms of proportions. So I chose to make an educated guess about the width of the windows infront and also on the 45° oriented walls. At the moment the roof is giving me nightmares. Still, making progress :D.
Also did some figure constructions today, the first ones I ever did. It was quite a lot harder for me than I imagined, especially the pelvis. For some reason I couldn't imagine how the shape fits in perspective.
I'd love some feedback for those. At least I now know that I'll have to make the construction part a bigger focus, as these are quite poor.
These are quite fantastic for your first constructions! Well done. I watched a video a while ago by David finch called How to draw female hips that was quite good! He also has some videos on perspective and translating them in space. Maybe they will be helpful. The perspective will get easier with practice for sure. You are off to a great start. I find it hard when I have so many lines that I get confused. I usually construct one part of a building with lines and then hide it, so I can get it back later if I need, but I don't get overwhelmed. Hopefully that helps!
Hey, thank you for your help =). I'll definitly take a look at David Finch, haven't heard of him before.
As for the construction, I am kind of doing that already with layers but it tends to get messy anyways, especially on the area where a lot of complex construction is need. For example the protrusion to the right of that building has quite a lot of angles that each need seperate construction. What I feel would help me a lot is better layer management, because a lot of times some of my construction ends up on layers where it doesn't belong or I can't find certain layers anymore so I end up making new ones :D. But I guess that just comes with practice.
Thanks for all the support you guys give, it's always very encouraging. As for my progress, another 4 hours in:
To be fair, the time would probably better spend in figures but since I am quite often not finishing what I started I'll try to make a point to finish the stuff I work on. Most of the roof is still work in progress as well as some of the windows. Window-depth is almost completely by eye as well as the railing and the windowsills. I hope it's not showing to much.
Still some gesture and figure drawing for today left. Definitely have to work on my time management more :D.
Edit: Seeing the image posted, 4 hours seem like such an enormous amount of time for what's there.
This is coming a long quite well! The thickness you have added on the windows is so juicy. Very nice work. The receding arch trim under the left windows is very well done. This is very impressive. I was thinking about your translation question. I was reading a book yesterday while I was fighting with my snake cylinder that you might find very helpful. It's called Successful Drawing by Andrew Loomis. It has a bunch of ways to translate move objects around in perspective. Sounded like it would be right up your alley. I wouldn't sweat the amount of time you put into one piece for now. Marc always says speed will come with time. The amount of time I had to spend when I first started to understand perspective was insane. My first two one point assignments took me easily 70 hours combined, and my 2 point assignment took probably 30 - 40 hours total. I am also exceptionally slow and constructed literally everything. But I get faster over time. Fantastic progress. Keep up the good work!