- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.3k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.4k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.2k
Critique Part 1
Open images in new tab, download for future reference.
I cannot fit as much work as I wanted to in one post. The rest of this week I will think on it and make notes, and attack the second part of the critique this coming weekend.
Disclaimer : Any examples I draw or paint over here are not what your art should look like. They are attempts are to show you a theory, tip, or hack to give you a brainwave and motivation to improve your skills. A white knuckled grasp at the next ladder rung. Only you can decide what your art should look like.
General Critique
I think all of your design and characters are really cool. The mid-evil money squirrel is my new spirit animal. They are thought out and have personality. I am going to show you how to give some pop and wow to all of them using value pattern theory, and counter change. And also color counter change.
I want to do it with examples because I think it will be fun. It really seems to hit home when people see their own art pushed to something they didn't know to look for in the first place.
WHAT YOU KNOW YOU NEED - GO READ
At first I thought it would be necessary to illustrate a certain point that you already mentioned - your composition and perspective. I am not going to cover perspective and composition theory since I referred you to those resources that can explain them faster and clearer than I can. I will also be referencing them from time to time - perhaps.
Remember this forever -
THE MAGIC IS IN WHAT YOU ARE NOT DOING. (So go do that thing DUH)
SHADOWS
Your composition and value patterns suffer the most. I dont know if the black lines are helping you with that - but more on that later. You are first and foremost not having a consistent key light source. The main light. It is all over the place on some of your surfaces as seen on the read head's portrait draw over about 'light value chaos'.
Your shadow area darks, are too dark when they don't need to be and do not take advantage of bounce light to make rich color. They are creating a contrast that is not helping the mood - which is what we want value to do - work for us with purpose.
PRINTING
I mention this a couple of times. If we dont need the contrast in a certain area - bring it down a notch. All of these dark ass purples, black and blues are going to come out black on a color printer - unless you go to a twelve color printing service. Most people use four color printers at best. These will come out too dark for printing. You want to work in TTRPG, make sure that the CMYK mode is on and applicable to your printing needs. I dont care how you do it - just check it. Paint in RGB, then adjust in CMYK mode for clarity. If you do it the other way around you will not take advantage of screens to show a richness of a digital portfolio. So, do with that what you will.
If I think of anything else I will edit it in. So lets get on with it.
HORNED LASS
The horned lass has got the sickest drip. I cant express to you how cool this fit is. I wish I could come up with that kind of stuff.
I am going to paint over the knees, the leather, and maybe the face and hair since I did the magic in the markup below. I will also redo the value counter change and color counter change as an example to give you a more pleasing illustration for a full character pose like this. For now here are the markup notes.
RED HEAD.
Overall - very busy. Tons of potential though. She has a bit of a wonky eye, and the face cheek sort of rolls up into her nose with the way it is lit. This one has the craziest light sources every where going in every direction. Then some brown corners which I am really confused by.
I just kept going and going and going and ran out of weekend. I want to illustrate a point I think - and not really do much more of a demonstration on this one. I got to a point with the key light and composition theory and stopped myself so I could think on it more with what I want to show you - mainly that the value counter change method can be used with gradients. Then the way you keep a key light consistency using NOTAN theory. I have a few videos in mind I might edit in and post here to illustrate the theory more clearly. It is just a tool to help us design with 'cearly's mood' theory quickly and not get lost in the sauce of rendering.
That's all for now-I will update this post and a second one perhaps because these have the potential to show you some real differences with some simple tricks.
Ta for now.
Alright! So I've decided to start by reworking the tiefling to put your critique into practice. I've opted to make it more painterly and to eliminate the lines later once I've settled on the colors and values. I'll be adding an actual background rather than just a colored block. Might as well make this a good portfolio piece if I re-make it!
First, I've fixed the horns and the jaw. Rings were added to the tail to balance the jewelry like mentioned. I'm noticing that the contrast may still be too strong on the tail, so I'll fix that in my next post. As for the feet "fuzz", I'll make this texture clearer once I get rid of the lines. I thought that hooves on a humanoid without a switch to some fuzz would look odd, so I was aiming to have some light fur covering this area and the tail. Do you think that I should make the fur longer?
I also redid all of the colors by keeping in mind to not overdo the darks. I've also tried to go in another direction for her spell and to make it into something more "tangible" to look at. Since I want this to be the focus, I also adjusted the values to put more contrast nearby the magic. For the light vs shadows, I've tried to keep it simple: A weak ambient light coming from the top right, its complementary shadow from the bottom left, and the strongest light coming from the spell.
About the jewelry in the hair and on her person that look like a "bad gold"; My goal was to make them glow with the same color as the spell, as if even her equipment is enchanted with the magic she's using. You were right though, this wasn't clear at all and the lighting on them was weird. I've added a bit more luminosity for them on the equipment to try and clarify that. Trying to find the balance between making this clear, and not stealing the attention away from the spell. I've also darkened her potion for this reason.
Thank you again for the detailed critique, I'll be waiting for your feedback!
holy cow! (pun intended!) This looks amazing! I can't wait to get to this! Thank you so much for responding and re-posting! SUPER RARE! --
The face looks sooo good, and i'm looking where I should be!!! And Wowza on the wing now that you can see it! Such a cool shape!
It's got my brain going and I'll show you how to use those darks to your advantage for form depth in rendering as well as the value and color composition!
Sorry for all the exclamation points!
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